#51
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
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#52
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This is weird considering I never disagreed that channeling wasn’t classic on P99. I was fully supportive of fixing it if it was possible to do which some old devs and stuff had said in the past that it wasn’t but hey if they were able to fix it then great.
What I disagreed with you on was other aspects of Enchanter charm mechanics where you had no evidence besides conflicting forum posts from 20 years ago. | ||
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#54
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There are so many max level characters because this is the o my classic server out there and therefore attracts all the hardcore neckbeard grinders. The amount of max level characters isn’t going to go away in the future just because there was a chan to channeling lol. | |||
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#55
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fight fight fight
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#56
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Ok this is fun to theorycraft
Really assuming you know the dungeon and where the pathers are, then there’s only 2 situations that should ever threaten you 1. Charm breaks and/or root breaks 2. Lull critical resists The first I’m assuming you could still stabilize with color flux and shift on your bar. Honestly even now if mobs have ever hit my bez rune at all, it’s either gone or I re-apply it anyway. So that shouldn’t be a problem even post change The critical lull resist could or most likely would kill you. So a workaround is charm a single, send it in, pull the pack out, and hit with aoe mez. Or if you don’t have a single to work with, then attempt to just lead with aoe mez if u have LOS. Because that will tend to only resist (if ever) on 1 or 2, with is an easier situation to stabilize post change than a crit lull resist And go ahead and nerf animation. I can’t seem to find a Zumaik’s and I’m jealous of other people that already have it. This isn’t a satire about you this is literally just me, lol. So nerf that shit. Animations are hella boring anyway, you don’t even get to cast fun dps spells like nec or mage. I picked enchanter because it’s a busy class, and the animation is the opposite of busy playstyle So all in all I say bring it on. I propose now I could still easily solo through any dungeon I already know | ||
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#57
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Good job OP :Thumbs Up:
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----- All this said, I am one of the few people who played and am addicted horribly since 1999 and yes this is a very important fix. It is especially important come green/red/blue3.0 purple or whatever because at low lvl without all the velious gear casters are way to OP way way way to OP ---------- next incoming proposed fix, bring dodge/parry/riposte in line with their pre-pop -pre-luclin counterpoints and the skills should matter a lot more than they do now. Thank you everyone for supporting this project, and I look forward to getting bashed/stuned/knocked around and needing to actually use root or plant myself in a corner, which was the ONLY way I could get spells off in any serious capacity in dungeons without stuns/flux line of spells. Makes that 1.5 fast cast root gold. Makes the game a lot more enjoyable. Makes mezzing 5 mobs a lot more dangerous and require a better group to support the enchanter. P.S. you can root mobs that aren't agroing you--- this is a social game. Help a bro (or lady) out. | ||||
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#58
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Now if you did this change AND made charm and mez unreliable, that would be disastrous to chanters
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#59
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ya'll still got those badass animations, haste, slow, and lull/root/memblur
*cough* | ||
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#60
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Let's have resistable tash, no charm break message, pets that attack your group members, etc just a few of the proven items from that list. "Look bro, it's not going to hurt Enchanters to make channeling 10x harder, make Tash resistable, have no message when their charm breaks, have animations with half the HP, have their charm pets attack their group members.... I have ways around all of those, stop trying to get them fixed, there isn't even any like.. pfft.. evidence." - You | |||
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