#141
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I might play an enchanter or mage, not sure which one yet. Mages sound like fun on a fresh server since you really just need levels and spells, enchanters sound like fun since they're kind of the same except a little less self sufficient on a fresh server, I think. Talking pet weapons and no cha gear and all.
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#142
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Mage/enc no doubt best classic classes. Especially if the pet penalty isn’t a thing for awhile mages will really be ideal.
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#143
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Leaning more towards dark elf enchanter cause of the raw potential, but I can definitely see mages doing super well.
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#144
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Mage groups are going to tear it up, but where does that get you? Can't farm gear for another class real well with a mage until you get epic(affaik, any pro-mages want to say otherwise and I will relent). Then you're mediocre at best solo, groups can tear up most dungeons.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#145
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I can’t wait for green to launch. I think I’m going to just roll my main in this thread tonight.
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#146
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Quote:
group of mages is the smart plan | |||
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#147
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Quote:
Ranking the power level of classes at launch in Classic: 01. Necromancer (Fine Steel Daggers drastically hastened the attack speed of their pets, it was crazy; they did the top DPS + so many other tools) 02. Enchanter 03. Mage (their pets were bugged to not be able to use weapons like Necro pets could back in the day, yet they were still super powerful) 04. Bard 05. Druid (being able to charm in Sol B and Plane of Fear is a thing, and their overall versatility as a class shines the most in this era of the game) 06. Cleric 07. Shaman 08. Wizard (Ports + burst damage actually doing something relevant in this era, makes them a more significant class than melee characters) 09. Warrior 10. Monk (top melee DPS in this era and Feign Death is nice, but Warriors with their higher magic resist and HP are more relevant for the one thing that melee actually matter for here - the Dragon/God fights) 11. Shadowknight (when considering how the normally weak SK pets improve significantly with Fine Steel Daggers, SK's might actually have the overall best DPS of any melee character in this era, when judging outside of Dragon/God fights) 12. Ranger 13. Paladin 14. Rogue (pre-buff Sneak/Hide, pre-buff Backstab, weaker primary weapon if they want to Backstab in the first place, and no Evade is a huge yikes...can sometimes get around aggro issues by utilizing proximity from a caster's Root/Blind, but that may cause more work for a group, without great payoff since Rogues at this point are just middling DPS)
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#148
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You have warriors way too high. No sol ro quests for the first six months. Yaks won't be available to the average player for a long while. Any group that's not all casters will need an SK or Pal to tank.
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#149
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Quote:
Name: Hagglebaby Class: Enchanter Race: Gnome Deity: Agnostic Gender: Female Face: White hair CHA: +25 STA: +5 Starting City: Ak’Anon Please don’t take my name | |||
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#150
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Quote:
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