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Old 11-03-2015, 09:07 PM
gwideon gwideon is offline
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Default Tinkering not treated as a cultural skill - cannot get to 201 skill

Gnomish Greetings!

I believe that the trade skill system is treating tinkering as a trade skill that cannot exceed 200, if you have another skill above 200. I have made 40 combines at the skill 200 with 255 INT. Where before I was seeing a skill up about once every 10 - 14 attempts, zero since reaching 200.

It costs me about 205p per attempt for the Tinkering. I have spent over 6000p in combine attempts since reaching the cap. I would much appreciate if someone could confirm before I pour money into attempts.

Thank ye kindly,
Gwideon

Jewelry Making 250
Tinkering 200
Blacksmithing 200
Fletching 187
Research 172
Baking 157
Pottery 148
Brewing 135
Tailoring 131
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Old 06-06-2017, 04:46 PM
gwideon gwideon is offline
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Default Tinkering above 200 - racial/class skill w/another skill above 200

Gnomish Greetings!

I am pretty certain that the game mechanics are treating Tinkering as a regular trade skill and not a racial trade skill and only allowing 1 TS to get above 200. I already have Jewelcraft at 250 and I have done over 100 advanced tinkering recipes and my tinkering skill is not going past 200.

From the Clockwork Tinkerers Union wayback website:

Q: I thought you were only allowed to go over 200 in one trade skill. Can I go over 200 in Tinkering if I already did with Blacksmithing?

A: According to the notes on the fishing skill at castersrealm, only one global trade skill may exceed the 200 skill cap (a.k.a. "Specialize"). Poison making, Alchemy, and Tinkering are exceptions and can indeed go over 200 even if another trade skill already is.

http://web.archive.org/web/200206070...y/ctg/faq.html
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Old 06-06-2017, 05:06 PM
Rygar Rygar is offline
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I believe this is what you are looking for, September 19, 2000 Patch Notes:
http://www.tski.co.jp/baldio/patch/20000919.html

Bolded for emphasis

Quote:
Trade Skills Enhanced:

Many of the trade skills in game have received massive enhancements, including dozens of new craftable items, new fishing and foraging items, and other things to be discovered once in game.

In addition, trade-skill specialization has been implemented. Players will be able to exceed 200 points of skill in one of the generally available tradeskills. This includes:

Baking
Blacksmithing
Brewing
Jewelcraft
Tailoring
Fletching
Pottery
Once above 200 points in one of these skills, no other skill will be able to exceed 200. Specialization restrictions do not include class or race-specific trade skills such as Alchemy, Make Poison, and Tinkering. Players with race or class-specific trade skills will be able to exceed 200 points of skill in that skill, plus any generally available trade skill.

The enhancement of trade skills is an on-going project. Further enhancements will be made in the coming weeks.
I'm curious though, the wiki tradeskill guide (which could be wrong) lists 175 as the highest trivial combine. What are you combining that exceeds 175? Are you sure your Tinkering is 200?
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Old 06-06-2017, 06:50 PM
fash fash is offline
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Nice find.

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
What are you combining that exceeds 175? Are you sure your Tinkering is 200?
probably https://wiki.project1999.com/Cultura...eskills:_Gnome
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Old 06-06-2017, 06:52 PM
fash fash is offline
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Do alchemy and make poison suffer from this same issue?
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Old 06-06-2017, 07:35 PM
Rygar Rygar is offline
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Doh! Forgot about cultural. Curious then if cultural tinkering recipe is flagged as a general tradeskill on combine when checking for skill ups instead of a racial tradeskill?
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  #7  
Old 06-06-2017, 09:10 PM
Yuuvy The Destroyer Yuuvy The Destroyer is offline
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Alchemy caps at 170.
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Old 06-08-2017, 01:47 PM
gwideon gwideon is offline
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Gnomish Greetings!

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Doh! Forgot about cultural. Curious then if cultural tinkering recipe is flagged as a general tradeskill on combine when checking for skill ups instead of a racial tradeskill?
Yes, I produce Clockwork Watchman's Armour and Gnomish Vanishing Devices. Until Velious was released with new recipes, there was no way to check to see if it was treated as a regular tradeskill or a class/race tradeskill. I assume by the inability to progress above 200 it is treated [incorrectly] as a regular tradeskill.
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Last edited by gwideon; 06-08-2017 at 01:51 PM..
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  #9  
Old 06-30-2017, 05:11 PM
gwideon gwideon is offline
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Gnomish Greetings!

Can I assume since Rygar found the patch note of September 19, 2000 and we are beyond that in the current timeline, that this is indeed a bug? Is there something else I need to research or provide?

Thank ye kindly,
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  #10  
Old 07-11-2017, 09:50 PM
fash fash is offline
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Why is this on page 2? Racism against gnomes?
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