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  #191  
Old 02-09-2016, 06:14 AM
Jimjam Jimjam is online now
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Also 'Irregardless' is the worst word ever. The correct form is 'undisirregardlessnessfully'.
  #192  
Old 02-09-2016, 06:15 AM
derpcake derpcake is offline
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i like how we were able to run a top 5 raid guild on eqlive for 10 years with a flat dkp system

loot council is silly when you consider the server stops at velious

when you are killing AoW and vulak it is even more pointless and people should question it
  #193  
Old 02-09-2016, 06:22 AM
solrokk solrokk is offline
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Quote:
Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
i like how we were able to run a top 5 raid guild on eqlive for 10 years with a flat dkp system

loot council is silly when you consider the server stops at velious

when you are killing AoW and vulak it is even more pointless and people should question it
Agreed
  #194  
Old 02-09-2016, 06:24 AM
Big_Japan Big_Japan is offline
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ive never even heard of a guild that didn't use a flat dkp system

sounds like a pretty good ruleset if all you want are literal submissives
  #195  
Old 02-09-2016, 07:08 AM
Bazia Bazia is offline
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loot council basically means "if we dont like you we can decide to not give you loot" or "we like you so were going to give you loot early" there is no logical reason for it to exist in any DKP system

i mean DKP got popular specifically because it is seen as a way to make loot councils unnecessary
  #196  
Old 02-09-2016, 07:19 AM
derpcake derpcake is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
loot council basically means "if we dont like you we can decide to not give you loot" or "we like you so were going to give you loot early" there is no logical reason for it to exist in any DKP system

i mean DKP got popular specifically because it is seen as a way to make loot councils unnecessary
on live you wanted to gear key classes / players first for the race

but that was never an issue, since you'd only recruit people that understood such things, so flat dkp worked out fine

those key classes / players were the ones that made most DKP in most cases

the schemes people fall for on this server are hilarious
  #197  
Old 02-09-2016, 09:36 AM
Sodors Finest Poster Sodors Finest Poster is offline
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Sodors Finest Poster here,

Its time to bomb this thread, we had our fun but its getting bad (even for rnf standards).

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  #198  
Old 02-09-2016, 01:45 PM
mjbcb0717 mjbcb0717 is offline
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Quote:
Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
i like how we were able to run a top 5 raid guild on eqlive for 10 years with a flat dkp system

loot council is silly when you consider the server stops at velious

when you are killing AoW and vulak it is even more pointless and people should question it
Agreed used dkp for ywars loot council is probably the dumbest thing in the
World of norrath and is for bottom feeder guilds who get loot by suckling that EPeen like a nursing pig

oh did I win the insult contest still waiting on my beads and 500k
  #199  
Old 02-09-2016, 02:02 PM
Jimjam Jimjam is online now
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Something that was mentioned as an advantage of loot council is it can be used to reward people who do intra-raid leg work, such as tracking.

Why not pay DKP for such jobs?

I suppose this could create an extra layer of politicking amongst the most eager nerds as they'll bicker amongst themselves over who gets to do the jobs and so earn the DKP?

Another problem people mentioned with DKP is that guilds may want to gear up key classes. I suppose in this situation they can add DKP multipliers for those classes (lets say they want to gear out some main tanks, perhaps warriors earn an extra n% dkp, which needs to be spent within a certain timeframe, thus allowing the warriors to bid big but also incentivising them to spend quick too).

Just some thoughts from someone who knows more or less nothing.
  #200  
Old 02-09-2016, 10:29 PM
MaksimMazor MaksimMazor is offline
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Lol
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