Quote:
Originally Posted by DMN
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If in dungeon and viable charms are around, it's 5 enc, 1 necro.
If no viable charms, 1 nec, 1 enc, 4 mage.
If outdoors 1 bard 4 wizards. 1 enc
As far as this thread /shrug. Classic is classic.
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I dunno, I think that
1 enchanter to break up pulls.
5 mages or maybe 4 mage 1 necro to shred mobs without even thinking about it. Charm breaking and smashing an enchanter or their friends makes instability that isn't necessary at all and all those charmed pets means less mobs to massacre in any given location.
When you have a group of OP the enchanter charm I think is a liability that isn't necessary.