#51
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#52
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Most of the classic era dungeons could have used an update. There's really no reason why a dungeon without ultra high end loot should have one way entrances when half the classes cant gate. And the pathing ruins quite a few others.
Splitpaw in particular is criminally bad. South Karana has lots of players but everyone knows splitpaw is a deathtrap if you go past the large doors on the first floor. duos/trios can jump down the bridge and fight safely on the bottom floor, but non gating classes dont have this option Kerra 2.0 was a very bad idea and makes that whole continent hard to level in. Kerra 1.0 had low level mobs that you could kill right after doing tox forest. Now you must be 15ish to even start there, meaning pre-warrens there is 0 place for level 8-15 on that whole continent.
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#53
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If we are counting Erud's Crossing as part of the continent, then people can level up there too. I love that island actually, very cute and a good source of income for the low levels, by stocking up on the lightstones from the wisps. When considering the Warrens (personally I think new servers should launch with all of the Odus content there at the start), Kerra Ridge should actually be changed again, if we are looking at the leveling path of the whole continent. There's a big gap of content for people level 30-40, with just shitty Stonebrunt Mountains having some scattered things to fight, or NPC's in Erudin for people who don't care about that faction (which isn't viable for good-aligned Erudites, were someone to try and level a character from 1-60 on this single continent).
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#54
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CT 2.0 would help this sever more then any other zone revamp.
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#55
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I would definitely vote for qeynos aquaducts...
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#56
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Add a couple more zones beneath L-Guk, Sol B.. deeper castle area in MM.
Would add more places to level in the high 50s and keep them around the lower level players (drive by buffs, ports, corpse drags, rezzes..) | ||
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#57
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Some kind of... Bubba Ho-Tep?
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#58
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Gotta go Najena.
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#59
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Crystal caverns.
I love killing orcs, and the whole zone has an interesting dynamic of the dwarf city tucked beneath it. Theres just not enough mobs and the layout is lackluster and empty feeling. Would be a great solo location if you were like the only person in the zone or you kill extremely slow, but otherwise it feels like a big waste. Coolness factor is way up there for me though just because i love the underground city/orc infestation conbo. Crushbone is just too nostalgic to change or id go for that as well. Finding that castle as a kid was my most memorable eq adventure | ||
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#60
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I like Najena personally. Najena 2.0
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