|
View Poll Results: Remove exp penalty burdens? | |||
Yes, see more tanks and play what I want | 58 | 52.73% | |
No, my poopsock wants 68% more exp for myself and my group | 52 | 47.27% | |
Voters: 110. You may not vote on this poll |
|
Thread Tools | Display Modes |
#21
|
||||
|
Quote:
__________________
23 y/o forever DM and old school fantasy nerd - Discord: midoo Odym Drekk - 54 BAR SHM (main) || Midoo - 52 BAR WAR (alt) | |||
|
#22
|
|||
|
Are you sure there is a shortage? I play a warrior and I am rarely the only tank in a group, also rangers and monks can tank ok in classic
fwiw war becomes more popular when Kunark hits, I guess SK / Pal not so much though | ||
|
#23
|
|||
|
Agreed, there's no shortage... I've gone without groups because there's too many tanks already and I'm not the only one lfg.
| ||
|
#25
|
||||
|
Quote:
__________________
| |||
|
#26
|
||||
|
Quote:
I mean, why not take a hard look at that Wizard 3 levels above the group average that's nuking a few times once every 5 minutes too, in that case? The "hybrid XP penalty" is not much different than having someone a level or two above you in the group unless they've got their next tier of spells. If you want to min/max to the extreme, make sure everyone in the group is at the lowest level they can still get XP with you, kill the mobs somewhat efficiently, and none are hybrids. Where do you draw the line?
__________________
Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
|
#27
|
||||
|
Quote:
__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | |||
|
#28
|
||||
|
Quote:
__________________
Xblade & Magicite, p99 Red
| |||
Last edited by mischief419; 12-26-2019 at 08:33 AM..
|
|
#29
|
||||
|
Quote:
It should work like WoW where every single character gets an equal static amount of XP, either solo or based on number of people in their group, and the experience required to level is the same for every character. But it's a convoluted system that makes no sense and I imagine is inherited from some ancient MUD 50 people played. | |||
|
|
|