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Why every list change idea is terrible (as simple as possible)
There is a cost to camp a list item: time, attention, location.
Let's eliminate some ideas that are very unclassic and will never happen:
These will never happen, and that's why these ideas suck. So, you can't change the item stats, drop rate, spawn rate, or difficulty. The only thing left is player interest, attention (AFK checks) and location. First, a simple, irrefutable economic fact that destroys every argument to make the list easier: price elasticity of demand Quote:
What happens when there is ZERO cost (no afk check) to being in line for a list item? We saw this at AC camp. The list gets insanely long. Yes, many people just /listed to get on the list and didn't show up. But many people got on the list did actually camp all the way through. Instead of a list of 6-10, you have a list of 100+ (was it 150+?), but maybe 30-40 people not in top 10 go all the way through. This still means the "zero cost" makes the real wait time longer. Wow, it's like "free stuff" isn't free. The same applies to location. Allowing people to /list from anywhere removes the opportunity cost of the camp - you'd be able to /list and then go exp, raid, etc. - and the "danger cost" of having to be physically present at the camp (if it's a dangerous camp.) This will similarly increase wait time. Conclusion (aka the TL;DR): You can't change the item stats, drop rate, spawn rate, difficulty of camp. Removing/reducing AFK checks or physical presence requirement will increase wait times proportionately. Your list idea sucks. Making it easier doesn't make it easier. Go join the "give everyone a [insert list item here]" group - you're just as bad. Sorry, you won't get your list items for free/cheaper. Everyone wants them, and they will be limited in number. Welcome to Norrath and welcome to Life!
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