#21
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As we all know project 1999 is a custom server so most of these changes are fairly straight forward if there was a desire to try to make not just a technically similar to everquest live in 1999 server but also a server with a good community. As P99 popularity has remained robust, the people that play it for a living change the nature of the game economy and the gaps in the founding fathers thinking are rearing their heads. Today we officially know what a 2020+ classic TLP server looks like. It looks NOT FUN. So what do we do? Never launch another server? Or launch a server with customization? | |||
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#22
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While P99 may have little chatter about grouping in newbie zones, at least there ARE still noobs in newbie zones. When I was leveling in gfay on P99, the zone almost always had 10-20 people in it Guess how many on Aradune gfaydark during primetime? Zero... | |||
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#23
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This doesn't seem to be the goal though. When Green launched and it was "crowded" they launched a new server. Population was 1/3 of what a live server was. This is why P99 feels so lonely. Anytime there is any kind of contesting of camps or people rubbing elbows the staff rushes to "fix" it when this was always a core part of EQ. You would login in LGuk, ask to get a group for an hour as all 50 people in zone ignored you because all camps were taken by full groups, eventually get frustrated and look for something elsewhere. The overcrowding was a feature not a bug. Having friends who can get you into groups, being able to ask people what it's like in other zones, arguing with other people over mobs, finding that good exp camp available, a challenging leveling experience where grouping made sense, that was all part of what made things fun. The whole Teal/Green instance debacle and fast newb spawn rates shows P99 is far from classic. Green is literally an instanced server. You had two manastone camps and so on merged back into one economy which only happened on live when a server was dying at the end of the game's life. Totally fucks the economy and players. All done to avoid "overcrowding." Blows my mind still. | |||
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#24
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any source for the 2x exp rate on green?
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#25
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50+ can be tricky to find PUGs. People like to keep numbers down to maximize XP. Pretty much Enchanter is the only exception to this rule as they can find groups anywhere, but they also need groups the least so womp womp waaaaaah
__________________
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#26
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I've been arguing for that for ages myself. At the very least it'd fix the stupid AC camp.
__________________
Jersiey De'Vil <Venerate>
Green Server | |||
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#27
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Permafrost at 170 is the near double rate. You can see many other zones are >100 while apparently classic had no zone over 100 and most were 75-85. | ||||
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#28
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__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||||
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#29
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I mean, I'm killing greens right now in my 30s getting exp like I'm level 10 or something. It might not be exact values but it's pretty obvious the exp rates are higher than classic. Sure, I could be wrong. I don't see how a green mob is giving me about 1/6th a yellow though without higher than normal zem.
I remember in live playing all day soloing through and only maybe getting 1 level in my 20s but on P99 I just got 2 levels in a day of casual playing in my 30s. Could be the same crowding situation, on live you wouldn't find a dungeon empty and ready for you to solo everything you want so the constraint may have just been poor camps. | ||
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#30
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maybe you got gud after 20 years?
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