#1
|
|||
|
Why is Mistmoore so much less active than Unrest?
I started on Green here in July and brought two characters through the 20’s so far, a Bard that I mainly duo swarmed on with a relative of mine, and my Enchanter which I play as my actual main when he’s not around.
At the start of the XP weekend Mistmoore had really solid grouping and I had a blast there, but since Saturday night the zone has been dead while Unrest is swarmed with people. I get that Unrest is pretty nutty XP in a good group at the right camps, but Mistmoore honestly was similarly amazing and IMO is a more fun, interesting, and expansive zone with more variety of play. Is there a meta reason Mistmoore is so hit or miss? Is Unrest just better XP in a maximized condition (full group of competent players)? Anyway, hoping to see more people in Mistmoore today when I get home from work to conclude the Xp event. Maybe I’m in a minority but I so much prefer playing there than Unrest, it’s just such a cool zone.
__________________
Auroris Borealis <Barbarian Shaman>
Sidirus Starbreaker <60 Dark Elf Warrior> Fippy Darkpaw Progression - Retired | ||
|
#2
|
|||
|
The experience modifier is quite a bit highet in Unrest. Probably why.
__________________
| ||
|
#3
|
|||
|
Longer respawn timer, worse exp modifier, essentially only two camps because nobody has the balls to go in the castle or the castle cash camps are locked down by higher levels, groups are more often twinked in better than classic gear, so mobs die faster, which means they'll run out of mobs faster. I'm just guessing, but probably near enough the mark.
| ||
|
#4
|
|||
|
A lot of casters in MM, less in unrest.
__________________
Judeauu - 60 rogue
Grriffith - 60 warrior Ahealer - 60 cleric Ielwenu - 56 magician Deeloofie - 49 monk | ||
|
#5
|
|||
|
Should’ve checked the ZEM again, I actually thought they were the same. That does explain it. Although it’s not something I noticed doing both lately, I’ve gotten some extremely fast XP in Mistmoore especially this weekend.
__________________
Auroris Borealis <Barbarian Shaman>
Sidirus Starbreaker <60 Dark Elf Warrior> Fippy Darkpaw Progression - Retired | ||
|
#6
|
|||
|
because the zone has like a bajillion casters in it
and some people don't want to ruin the faction there | ||
|
#7
|
|||
|
Its very prone to trains, and the pathing has only gotten worse over the past couple years. It was previously a very popular spot on blue. There's also been the ZEM increases in Paw and CT which can help cover the 30 - 40 level range which used to be Mistmoore's biggest grouping niche. For the 20's near the entrance or graveyard it was always inferior to other ZEM's anyway and its not particularly convenient for many races in the first place.
| ||
|
#8
|
||||
|
Quote:
I'd say, if Unrest is fairly open, go there. If it's crowded, MM can be a good backup. Convincing other people to go though, is the tough part. Some people really can't see past the ZEM #.
__________________
| |||
|
#9
|
||||
|
Quote:
if the Hole ZEM switched to somewhere else, 10 minutes later it would be a ghost town (haha get it?) | |||
|
#10
|
|||
|
"given the opportunity, players will optimize the fun out of a game" - Soren Johnson
This and what I took as greediness are the reasons I no longer play P99. But I do still check the board weekly, because I do still have the addiction, just no where to satisfy it. | ||
Last edited by bomaroast; 09-07-2021 at 01:02 PM..
|
|
|
|