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  #11  
Old 09-22-2021, 10:25 AM
Toxigen Toxigen is offline
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sorry you dont got warder loot on green
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  #12  
Old 09-22-2021, 10:52 AM
Convict Convict is offline
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Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Or I guess the question is, does their lust for warder loot outweight their lust for denying other guilds warder loot?
If Ive learned one thing about p99 raiding in my many years here, its that the lust for denying always far outweighs the lust for obtaining.

But who knows maybe Seal Team is actually the good guys for once idk. It would be nice if the sleeper just stays up and ST would rather have competition and race for warder kills than never get any more warder loot again.
  #13  
Old 09-22-2021, 11:00 AM
Tunabros Tunabros is offline
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pretty sure they made it clear they are going to wake the sleeper once a guild has

the force to compete in sleeper's tomb
  #14  
Old 09-22-2021, 11:23 AM
Ooloo Ooloo is offline
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Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
pretty sure they made it clear they are going to wake the sleeper once a guild has

the force to compete in sleeper's tomb
Haha, they actually admitted preemptively that they are taking the dick route?? Hahaha.. fuckin nerds.

Seriously that is such an asshole thing to tell people ahead of time. Just totally demoralizes every other guild who might be able to bag a warder.
  #15  
Old 09-22-2021, 11:32 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Haha, they actually admitted preemptively that they are taking the dick route?? Hahaha.. fuckin nerds.

Seriously that is such an asshole thing to tell people ahead of time. Just totally demoralizes every other guild who might be able to bag a warder.
It's the inevitable conclusion. SOMEONE will get bored and wake the Sleeper, it doesn't matter which guild. And honestly, when there are 5 guilds who have the force to kill all the Warders, you never know who will crack. Hell, some newb up and coming guild could do it on accident if they don't understand how the warder mechanic works.

The top guild wants to make sure they wake Sleeper first by keeping tabs on the other guilds. Once another guild almost has enough force to do Sleeper, that is the trigger. You can't wait until they actually have the force and are ready, because it is possible they will unexpectedly pounce on the Sleeper while you aren't ready.

Only way Sleeper will remain Sleeping is if there is some crazy player agreement that binds all current and future guilds, which probably won't happen, even with the UN. Or some non-classic mechanic developed by the Dev's to occasionally bring him back.
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  #16  
Old 09-22-2021, 01:23 PM
Ooloo Ooloo is offline
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It just seems somewhat inconsistent with the reasons for the whole /list system. Warder drops basically are legacy items considering they stop dropping after the sleeper wakes. They are highly sought after and only drop for a limited time. The rationale for the list system was to prevent one guild from monopolizing highly sought after items.

I mean I get the aversion to "welfare pixels", but an actual player agreement would be a lot fairer. Specifically telling other guilds ahead of time that they basically have no chance so don't even try is the epitome of a dick move.

It's very in line with their MO of "we want competition, therefor we will completely prevent any competition". In the spirit of competition, let's wake the sleeper the moment competition presents itself. Just makes no sense.
  #17  
Old 09-22-2021, 01:52 PM
Tunabros Tunabros is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Haha, they actually admitted preemptively that they are taking the dick route?? Hahaha.. fuckin nerds.

Seriously that is such an asshole thing to tell people ahead of time. Just totally demoralizes every other guild who might be able to bag a warder.
just how the game is

there's only like 3 items that are worth showing off in ST

tinker mask, sod, and shroud

I can live without them but damn would it be nice to have them [You must be logged in to view images. Log in or Register.]

who knows maybe theyll decide not to wake him up and be nice to the server

so take my thought for a grain of salt
  #18  
Old 09-22-2021, 02:09 PM
Ooloo Ooloo is offline
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I think a fair compromise would be that the warders continue dropping those items for X amount of time after the sleeper is woken. Then ST could still have the title of first and only guild to wake sleeper on green, but other guilds could then trickle in and compete for warders. And let's face it, ST will *still* probably win every warder, but at least there'd be a shred of a chance somebody else might get those items. As it is now, there's no reason for other guilds to even try.
  #19  
Old 09-22-2021, 02:57 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
It just seems somewhat inconsistent with the reasons for the whole /list system. Warder drops basically are legacy items considering they stop dropping after the sleeper wakes. They are highly sought after and only drop for a limited time. The rationale for the list system was to prevent one guild from monopolizing highly sought after items.

I mean I get the aversion to "welfare pixels", but an actual player agreement would be a lot fairer. Specifically telling other guilds ahead of time that they basically have no chance so don't even try is the epitome of a dick move.

It's very in line with their MO of "we want competition, therefor we will completely prevent any competition". In the spirit of competition, let's wake the sleeper the moment competition presents itself. Just makes no sense.
The point of the list system was to prevent one guild from monopolizing an item that other players could easily get essentially on their own. That doesn't apply to raid loot.
  #20  
Old 09-22-2021, 03:24 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
It just seems somewhat inconsistent with the reasons for the whole /list system. Warder drops basically are legacy items considering they stop dropping after the sleeper wakes. They are highly sought after and only drop for a limited time. The rationale for the list system was to prevent one guild from monopolizing highly sought after items.

I mean I get the aversion to "welfare pixels", but an actual player agreement would be a lot fairer. Specifically telling other guilds ahead of time that they basically have no chance so don't even try is the epitome of a dick move.

It's very in line with their MO of "we want competition, therefor we will completely prevent any competition". In the spirit of competition, let's wake the sleeper the moment competition presents itself. Just makes no sense.
Sleeper is unique because once you waken him, it can't be undone, even if it was done totally on accident. You can't really compare the other /list camps to it. It's not like killing 100 too many Holgaresh will stop them spawning forever before the timeline removes beads.

The only way to prevent waking the Sleeper is some kind of un-classic solution like having the Devs babysit ST to make sure no one wakes Sleeper. If you try it, you get banned or something.

It isn't really how you describe it, where Seal Team is just being a dick. They are honestly just being realistic based on how the Devs handle the server. Currently, the Dev's stance on Sleeper is he is a one and done. Until that changes, he has a unique set of circumstances. Again anyone can wake Sleeper, and it would suck even more if some idiots woke him on accident and nobody got a chance to even try fighting Sleeper.
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