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  #171  
Old 12-12-2022, 02:06 AM
magnetaress magnetaress is offline
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Originally Posted by Zukan [You must be logged in to view images. Log in or Register.]
When you turn into a skeleton some of your gear stays with you. We may get more gear to show too later on. NPC skeletons also will be able to have some snazy items. So you'll know when that named spawns if he has that hat right away or not.

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That skele animation is priceless [You must be logged in to view images. Log in or Register.] !
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  #172  
Old 12-13-2022, 06:37 PM
Ennewi Ennewi is offline
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Originally Posted by Zukan [You must be logged in to view images. Log in or Register.]
Also, we put shadowmen in yesterday. [You must be logged in to view images. Log in or Register.]

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Ha, this really opens up some creative ways to mess with players. A room of shadows with a rotating light source at the center, a disco ball, beacon, or something, would be trippy. Shadow nameplates disappearing at night or whenever they stepped into shaded areas too maybe. Would need to have a torch lit or fire-based spell/pet in use to give away their position. Or even a brief flash of lightning, suddenly revealing a train of shadows otw to the zoneline. Cool idea regardless what all else is done with it though. Hopefully they will have more classes available to them than the EQ versions.
Last edited by Ennewi; 12-13-2022 at 06:40 PM..
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  #173  
Old 12-15-2022, 06:01 AM
Danth Danth is offline
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Originally Posted by Zukan [You must be logged in to view images. Log in or Register.]
When you turn into a skeleton some of your gear stays with you. We may get more gear to show too later on. NPC skeletons also will be able to have some snazy items. So you'll know when that named spawns if he has that hat right away or not.
That's a pretty nice model of a type XV sword that skeleton is carrying. Whoever made that model either knows medieval arms, has good references, or both.
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  #174  
Old 12-15-2022, 12:35 PM
Lifebar Lifebar is offline
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Quote:
Originally Posted by Zukan [You must be logged in to view images. Log in or Register.]
When you turn into a skeleton some of your gear stays with you. We may get more gear to show too later on. NPC skeletons also will be able to have some snazy items. So you'll know when that named spawns if he has that hat right away or not.

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  #175  
Old 12-29-2022, 03:32 PM
Zukan Zukan is offline
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The cool attachment system that we use for helmets and shoulders can also be utilized in sticking spell effects to specific parts of players/mob. So now when you mez something, even the beetles, they get little mez effects over their head. Same with a charmed mob, they have a different effect spinning around their brain indicating they are mind controlled. [You must be logged in to view images. Log in or Register.]

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  #176  
Old 12-29-2022, 03:49 PM
Encroaching Death Encroaching Death is offline
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Man, I can't wait to play this game

Any idea when an open Beta will happen?
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  #177  
Old 12-29-2022, 04:58 PM
Zukan Zukan is offline
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Originally Posted by Encroaching Death [You must be logged in to view images. Log in or Register.]
Man, I can't wait to play this game

Any idea when an open Beta will happen?
Our goal is still to have a broad group come in for open testing Q1 2023. I don't have any more specific details on that yet however. I'd say we're on track for that though. [You must be logged in to view images. Log in or Register.]
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  #178  
Old 12-29-2022, 05:25 PM
Encroaching Death Encroaching Death is offline
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Originally Posted by Zukan [You must be logged in to view images. Log in or Register.]
Our goal is still to have a broad group come in for open testing Q1 2023. I don't have any more specific details on that yet however. I'd say we're on track for that though. [You must be logged in to view images. Log in or Register.]
Nice! No rush - take all the time you need. Excited tho
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  #179  
Old 12-29-2022, 06:22 PM
Tongpow Tongpow is offline
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  #180  
Old 12-29-2022, 06:39 PM
Maelfyn Maelfyn is offline
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Quote:
Originally Posted by Zukan [You must be logged in to view images. Log in or Register.]
Our goal is still to have a broad group come in for open testing Q1 2023. I don't have any more specific details on that yet however. I'd say we're on track for that though. [You must be logged in to view images. Log in or Register.]
Already? Isn't it still pretty early? Is there a public roadmap?
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