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  #81  
Old 07-22-2022, 11:37 AM
Harris Harris is offline
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Looking forward to this.
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  #82  
Old 07-29-2022, 06:36 PM
Zukan Zukan is offline
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Hey sort of update-y: I threw together a rough wood elf into unity last night. They're one of our super thin races. Still need to make the low poly version but it seemed like it works pretty well. [You must be logged in to view images. Log in or Register.]
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  #83  
Old 07-29-2022, 07:14 PM
Jibartik Jibartik is offline
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look at you go!!!!
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  #84  
Old 08-05-2022, 12:56 PM
Zukan Zukan is offline
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Just dropped the July Update, you all should check it on the site here because there is too many images to try and paste in here and there is a video showing off some initial UI ideas.

[You must be logged in to view images. Log in or Register.]

Hello everyone!

Despite the heat, vacations, and all the other trappings of Summer, the team has continued to get an update worthy amount of work done!

We hope you’re staying cool. Grab an icy beverage and enjoy!

Character Art & Concepts
  • Human, Gnome, and Ogre geometry reworked to facilitate better topology around the armpits
  • UV and Weight Painting cleaned up accordingly
  • Animations were reworked, both from the Art & Tech side of things (more below)
  • Modelling on Female Humans and Wood Elves started
  • Attachable items (backpacks, belt packs) working on Player Characters
  • New NPC & Monster Concepts
  • Some NPC/Monsters Concepted via Sculpting
  • Experimentation with reuse of existing textures to create new equipment variations
  • Additional Character Customization (and tooling)

[You must be logged in to view images. Log in or Register.]

Environment Art & Concepts
  • Continued work on Night Harbor Western District
    Market
    Temple Entrance
    Tannery
    Additional Streets and Structures

  • Newbie yard revamp
  • Fallen Watch fašade updated and added to Shaded Dunes and Vale of Zintar
  • Cat Rooms (dog rooms coming soon)
  • Wyrmsbane Entrance Model updated and added to NH Western Newbie Yard
  • Wyrmsbane Zone Expanded
  • Additional Tomb areas grey boxed
  • Cavern areas grey boxed


[You must be logged in to view images. Log in or Register.]

UI & UI Concepts
  • UI Mockup & UX flows concepted
  • UI Texture Style concepted
  • Character Race Selection illustration
  • Character creation UI and workflow improvements
  • Added additional character name validation
  • Added confirmation before deleting characters
  • Ability, buff, and Hotbar UI visual and functional changes
  • Various Bug fixes

[You must be logged in to view images. Log in or Register.]

Design & QA
  • Itemization Work
  • Recipes Work
  • New Mob Spawns and Mob Spawn Adjustments for Night Harbor
  • Started adding new MUD Objects for Night Harbor and Tomb of the Last Wyrmsbane zones
  • Misc. Ability Work
  • All Newbie Note quests in data or implemented (some PH)
  • Public Test Milestone Checklist
  • Misc. Ability work, updates, and bug fixes
  • Pruned/modified starting abilities for certain classes
  • Gameplay Testing/Bug Reporting/Regression

[You must be logged in to view images. Log in or Register.]



Tech
  • CICD pipeline support for automatic building of server and client
  • CICD pipeline support for publishing patch releases available to launcher patching
  • More work on login server integration with login via launcher
  • Database restructuring
  • Implemented additional texture processes such as masking
  • Implemented attachable items (backpacks, beltpacks)
  • Animation system revamp. It is now all programmatic.
  • More robust “RPG style” functionality added for Reagents, Food, Merchants.

    For Example:
    Merchants will now only buy items that they are tagged to buy
    Light sources can consume “charges,” similar to food
    Light sources can be recharged (ex. Oil Lamp)
    Multiple reagents can be used at once or only have a chance to be consumed

  • Navigation fixes
  • Wwise integration proof of concept and research for overhauling audio is underway
  • Skin tone and facial features for NPCs
  • Fixed some zone line problems

In Closing
As you can see, despite vacations (or in Ali’s case - because of…), the team has kept things moving along nicely!

Next month we’ll have some info on our latest addition to the team, and possibly an update on the search for an Animator.

Exciting stuff!

If you haven’t already, don’t forget to check out our:
YouTube
Discord
Mailing List

Have a great day and hopefully, we’ll see you on one of our streams or in Discord!
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Last edited by Zukan; 08-05-2022 at 01:02 PM..
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  #85  
Old 08-05-2022, 12:57 PM
Jibartik Jibartik is offline
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hah cat room nice touch
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  #86  
Old 08-21-2022, 11:23 PM
Zukan Zukan is offline
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ALovingRobot chats about some interesting mmo topics.
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  #87  
Old 08-22-2022, 01:26 PM
Lifebar Lifebar is offline
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Bump for victory! I can't wait to play, take my money.
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Lifebar 60 Cleric
Hellamentalist 56 Mage
Obduratus 52 Warrior
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  #88  
Old 08-23-2022, 02:03 AM
Kaveh Kaveh is offline
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Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
What was your first EQ dungeon experience?

Mine was,
https://wiki.project1999.com/Befallen
Befallen and kedge are two of my favorite zones. Kedge is probably #1
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  #89  
Old 08-23-2022, 02:36 AM
Kaveh Kaveh is offline
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Really cool stuff Zukan
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  #90  
Old 08-23-2022, 07:27 AM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Kaveh [You must be logged in to view images. Log in or Register.]
Befallen and kedge are two of my favorite zones. Kedge is probably #1
Sol B or LGuk would probably be my first choice as I spent the most time in those dungeons in era, Kedge is notable for being a fully underwater dungeon that modern games struggle with despite having large budgets and an army of programmers. Its an intellectual insult that goes all the way back to the second Deus Ex game and Thief 3: Deadly Shadows.

Last edited by Mblake1981; 08-23-2022 at 07:36 AM..
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