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  #1  
Old 06-20-2019, 03:27 AM
BeingKrennic BeingKrennic is offline
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Unhappy Default Erudite SK faction with Temple of Life

On EQ Live and on the Al'Kabor Project, the default faction con is Dubious. However, on P99 it's threatening.

Very frustrating, since I planned out getting a SK newbie non-KOS to all by the Circle of Three, testing it out on EverQuest and Al'Kabor. I went to turn in bone chips to Lashun Novashine and was chased to the zone.

I'll likely change my race to human, but go Innoruuk, since I really don't dig Bertox that much. I wouldn't if this faction issue wasn't an issue.

Any chance of it being adjusted?
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  #2  
Old 06-24-2019, 02:15 AM
Jimjam Jimjam is offline
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Getting the starting faction right is a complicated fix. Race, class and deity are all factors.

You would need to roll up a bunch of different toons and sample their factions to work out exactly how much bearing each variable should factor into your overall starting faction.

A starting point might be to see the difference between an erudite agnostic wizard and a human agnostic wizard to see how strong the modifier is for race. You could then see the difference between a cazic and agnostic toon to see the modifier for that (keeping race and class constant). This information is like then let you isolate a ball park figure for the modifier for being an SK.

With these values isolated an accurate faction fix can be made, and it would impact all characters that are either erudite, shadow knight and/or cazic Thule.
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Old 06-24-2019, 09:56 AM
Nirgon Nirgon is offline
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Erudite necro/sk should have a tough time making it off the island as Qeynos is going to hate them. Did this on live. Gather shadows almost never wanted to last long enough for an unsowed CT pal to run through.
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  #4  
Old 07-06-2019, 05:33 PM
Benanov Benanov is online now
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I snuck an ERU/SHD off of Odus on Live. I don't remember it being that bad. Maybe I was just too fastidious with my spell skills and didn't have too much trouble with dropped invis.

That's probably it. I had a policy of maxing all my spell skills every level. I joked a lot with my shadowknight guildmates (underlings, really) that I had divination maxed first at level 9.

Watching them fizzle feign death over and over was really funny to me. I think I converted a lot of them to caring about their spell skills after that.
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Old 07-07-2019, 06:45 PM
Wenai Wenai is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Getting the starting faction right is a complicated fix. Race, class and deity are all factors.

...
I was around and worked on this for the launch of P1999 Blue and you hit the nail on the head. There is like hundreds (?) of factions in the game and for each one you need to decide a default value for every race, class, and deity. It was a super laborious job and really we had no way to tell whether or it was perfectly accurate to classic.

It wasn't a perfect system, but unfortunately the goal was to make something that resembled classic to the best of our ability since there was no hard data available. We had certain strange examples to try and guide us: ie. certain deities were non-kos in Kael, in the Hole, in Sol A etc. But other than that we just tried to make evil characters feel hated in good cities, and in good guilds of neutral cities.
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