#11
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#12
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#13
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I personally see no value in this for a bard and would never waste the money buying nor time farming one for this class.
The charm is a set duration and so short … better to just fall in the rhythm of knowing it will be the 4th song in a 4 song twist tempo
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#14
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You need insta charm break to efficiently break pets at very low health when charm killing.
Its worth it | ||
#15
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if money isnt tight, sure...knock yourself out
if it is, and you like to group, singing steel helm all the way | ||
#16
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The vast majority of songs are three ticks, cast time is 3 seconds, charm is three ticks. If you are solo charming (2 npcs) and can’t figure this math out, just pick a different class. My only caveat to this is charm-swarming. As mentioned before, four suits vs one charmed suit is a lot dps and can/will poof your pet. In most situations you can still time a Selo’s Song of Travel cast though. Worst case you have to stack chants on the former pet twice instead of just one chant. | |||
#17
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You can't always pull out your calculator and do mob health math like snaggles here.
Sometimes a mob gets a way better attack round on your pet and insta breaks are fantastic here to avoid total exp loss. You don't NEED the ring, but if you want the most optimal charming experience, you will want one. It''s worth it if you wanna min/max your toon. Snaggles has chosen to min/max math. This is impressive in its own right. Kudos to all the Bard mathematicians out in Norrath. | ||
#18
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I’m not doing math besides charming one npc on the other, counting three song casts, and waiting for charm to break. If the one you are dotting is getting very low health…don’t charm it.
On a 2-npc charm you alternate chants and charms, they usually get mutually low. Worst case one is higher hps and you see this well in advance. Either: 1. Fear the high HP one to try and level out the hps 2. Stop dotting the lower one to try and level out the hps 3. Aggro kite and re-charm the low hp one multiple times 4. Ignore it while spamming /pet sit and just snare the low hp one at the end. Once they get far enough away usually it will run. If not though, just dot kite both up and reverse kite the high HP one a bit longer one the other dies. Waiting until it’s like 1% health isn’t necessary. Chants will keep ticking a while. Let charm naturally fade and deal with a 7% and a 30% health mob if needed. With four npcs vs one your pet can lose 10% health in a couple seconds. If that’s your game the ring makes sense since you have to keep going back to that same pet and can’t switch around npcs or add chants without aggro getting messed up. I didn’t mess with this muchsimply because most the time suits were camped and bards can kill stuff like 5 different ways. | ||
#19
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I'm firmly in the camp of useless waste of money.
Playing bard is all about twisting songs, as you improve at bard you know exactly how many songs you can twist before you need to cycle back through. By knowing this you also know when a song, like charm, will break. Its very rare that bard's charm breaks at any time other than max duration. Mobs start to run away at sub 20% health, if you're charm kiting you should also be using DoTs to kill the mob effeciently. Once its below 20% just simply don't re-charm the mob, instead drop a snare on it and let the DoTs finish it off. I use a 6 song twist and have leveled 2 bards from 50-60 at geo's using this method Song 1: Charm Song 2: DoT 1 (fufils) Song 3: DoT 2 (chant of flame) Song 4: DoT 3 (chant of frost) Song 5: DoT 1 (fufils) Song 6: DoT 2 (chant of flame) Then I cycle right back to song 1, standing max range from the mob a new charm will land between the break and before the mob gets a melee round on you. Each time the new charm lands on the mob you were DoTing on the last charm so they both die at same speed. | ||
#20
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I made a second bard recently and put a Gazughi ring on him, but the budget was loose. I basically agree with Busted. It is not huge but if you are charming it is a nice to have. If you are not charming it does not matter.
For solo charming it may make a bigger difference at lower levels and indoors. Lower level mobs can shred eachother pretty good in the duration of one charm, and indoors extra mob health is costlier because it is more likely to lead to the bard taking hits. In a group I like to have the option to insta break charm when the group is ready for the mob. But an alternative is to use mez or snare instead of charm when the current target is low, and I'm not always using charm for croud control. I wish bards had a higher hide cap, but it fails a lot. You can hide while singing, so for example you can pop a hide right as you finish casting fear to try to fear both mobs. | ||
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