#511
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We really don't know yet what the combat will actually be like... but from what they were describing it sounded very much like GW2 which IMO has the best combat of any current MMO.
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#512
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I'm willing to give them the benefit of the doubt and I would love it if the managed to create something that has meaningful gameplay beyond running around as a demi god till you get bored. But they sure don't make it easy.
It would be nice if a MMO developer would, for once just come out and clearly define what it is that they are going to do and why with their core mechanics. Instead every time something new comes out it's like they feel the need to put one over on everyone either by being as obscure or misleading as possible to get more sales. They know that these games don't do well but they apparently don't know why. WTB a niche game that knows what it wants to accomplish and how to do so. | ||
Last edited by Zanti; 08-02-2013 at 06:44 PM..
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#513
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Quote:
The world builder is being released as a separate game. I really don't know how that makes EverQuest Next "mmo minecraft" when you aren't even talking about EverQuest Next. It's a separate game that most people probably wont even play. I really don't know how that translates to anything you said. BUT if I had to bet the farm, you are probably right. It just annoys me to no end when people make snap assumptions about games that no one has even played yet based on the first presentation...In this case, basicly, just of what the world and 2 toons look like. They are attempting to break new ground into having a truly dynamic environment. That has exactly nothing to do with what the gameplay will be like with combat, raiding, etc. Not to mention, you simultaneously say that this game will fail, as if you know this, after just stating that the problem with MMOs is that they constantly expand new content rather than improve existing areas.....Isn't that precisely what this dynamic world concept they are going with will do? /boggle It's day one and we saw nothing that would answer any of the issues you bring up, one way or another. I think people just bitch to bitch at times like this. No matter how much you or I don't like it, they simply are not going to redo original EQ with the same formula. For a million reasons, but they just aren't. But that doesn't mean that a new game that you or I choose to play or not is "going to fail," as you state. And if you want to call a player/event changable dynamic world that goes so far as to impact mob behavior and populations, not to mention layers and layers of content possible underground etc, which can be designed by players if they so choose, "a gimmick" that's up to you. I call it groundbreaking and worth having a good, albeit cautious, look at when it becomes available. I'm pretty sure in '97 or '98 there were top-down view rpg gamers calling putting a first person view on EverQuest a "gimmick" since pretty much only shooters had it up to that point. Where would we be now if the people who make games actually listened, eh? | |||
Last edited by Weekapaug; 08-02-2013 at 06:47 PM..
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#514
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Looks like ass. Why would I want to play PixelQuest:ThePreteenCartoonJunkieEdition? Oh, that's right, I don't. Seriously, even if I could somehow get past the bullshit shoulderpads bullshit... multiclassing??? really???
It's like they said, "Hey guys. I've been thinking. The only things Vanguard didn't fuck up to a fare-thee-well were costuming and class design, let's go for it!" | ||
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#515
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You cynics are too late, Smedley's balls are already lodged firmly in my mouth and I'm going to be championing this stupendous creation until it dies, three months after release.
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#516
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Oh and for the record, I thought what we saw today looked great. Will it be? No way to tell.
For me, the deal sealer or breaker is how the combat dynamic feels. It's why original EQ and DAoC are the only two MMOs I've truly always loved. All other's have failed, although Vanguard isn't too bad with it. EQ2 and WoW both had a soft "fly by wire" feel that I can't deal with. And until I actually experience that myself, all judgements as to the quality of the game are reserved and I, for one, will keep an open mind about it. Nothing wrong with being skeptical or having an opinion, but Jesus H. It's day one. Cut them a little slack, considering none of us really still know anything about the game. | ||
Last edited by Weekapaug; 08-02-2013 at 07:05 PM..
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#518
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Quote:
The game is due to release in 6 months? I didn't actually hear this myself if there was even a clear timeframe for the release but that doesn't bode well. For me personally, I don't need to see A to Z of a game to see if it is going to be the next coming of jesus to the MMO market. They have spent far too much time working on the world and the way it works instead of putting their grand amount of resources into making the world flush with content. There's already a game out that has almost all of their "holy grails" its called Cube world. Basically, if you have followed MMOs for the past decade like I have, you have seen that the new business model is to get the game playable and put in content after launch. I, personally, dont want that shit and it leads to players feeling ripped off and bored. Source: Rift. EDIT: Then you have games like vanguard that are BARELY even playable with no balancing or any sort of polish due to unrealistic timelines. | |||
Last edited by Rhuma7; 08-02-2013 at 07:16 PM..
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#519
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I agree fully | |||
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#520
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I have, for going on 15 years, actually. And I agree with you about Rift. All these new games, really, and I include EQ2 and WoW in that. It's why I'm here. Again, not that I wouldn't agree with you if I had to bet....But I don't, and everything you are saying are assumptions based on virtually no real information.
We got a cursory overview of the world and a first look at the game environment today....and 2 toons. That's it. They introduced the concept of what they are going for with classes, but offered no real info. They showed no UI. No gameplay other than just to see what the fight animations look like. Concepts of itemization, but that's it. No real info on the storyline, what cities will be available, levels, or anything else. NOTHING that constitutes the meat of how any MMO actually plays. And I'm not aware of how much time is too much time spent on what and frankly, neither are you. It's their game....Let them develop it and judge it when it gets released, or at least when you actually PLAY the beta. When there is a lack of content to your liking THEN say that, but you are just making assumptions and stating them as facts. Vanguard is a bad example. It got fucked by Microsoft at the final stage of it's development and released under precarious circumstances. The game literally changed hands just before release and was kicked out the door. The rug was literally pulled out from under its feet at the worst possible time. The EverQuest franchise has been with Sony for well over a decade and is it's flagship MMO series. I would like to think they learned a lesson with EQ2. It would be hard to imagine they didn't. It's day one. How about giving them the benefit of the doubt before making sweeping conclusions about something you really know nothing about. None of us do. | ||
Last edited by Weekapaug; 08-02-2013 at 07:55 PM..
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