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#11
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The previous numbers are weapon basics but other factors may skew the results. It is possible epic + SBoZ fares better (I'd hope so) but you're probably not too far off with an AP especially considering bow damage, weaving casts and jousting like snaggles said... for less than a tenth of the price. If anything we're seeing both options are viable, which it kinda nice but it depends on your budget. I'm a big fan of slow two handers, feel so good when double attack connects for max damage but missing 4 times in a row when the mob is about to flee and you're about to hit low hp aggro... it makes you want to scream. I know some people can't stand it and I understand. | |||
#12
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#13
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![]() Get better haste. Off-hand epic is good and you'll want it anyway, but doesn't work with 2h, so maybe get a belt/back piece as well.
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#14
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![]() No need to make this complicated. Woody + Swarmcaller + Seahorse belt is all you need til epics.
After epics save dkp for Melj + 41% haste if you wanna do big dick parses. If you don't care epics are completely fine. Velious was beat in Kunark gear. | ||
#15
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It's both simpler and just as accurate to just calculate (2*damage + damage bonus) / delay as a way to compare different weapons. And if that gives you a result where two weapon-sets come out within a DPS or two, you can either treat them as equivalent or do the actual parsing to confirm. | ||||
#16
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Each mob has a different AC value, which isn't known to anybody but the devs of P99. Of course you need to get the actual results from each mob, because they have different AC values. These AC values will change the final result that skews the dice roll that determines which damage value to use (the mitigation offset). Level difference is also a large factor in the equation. This is why Corudoth is a good mob to start with. A level 5 mob has a 55 level difference compared to a level 60, which will heavily skew the mitigation offset towards 1.0.
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Last edited by DeathsSilkyMist; 03-26-2025 at 09:10 PM..
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#17
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For mainland that’s accurate using the common method. Per level it changes though. That Lucy’s table seems accurate. It’s at least accurate per the few 2hs I’ve checked using bow crit math (hit - crit = damage bonus) at level 60. | |||
#18
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https://www.project1999.com/forums/s...&postcount=440 We don't have all of the information for P99's damage formula and mob stats. Therefore we must backwards engineer this information using real data from mobs. When backwards engineering, you need to find a mob that can act as a control for the upper bounds of the proposed damage formula. Corudoth is a good mob to use for this, because it is level 5. A 47 level difference will heavily skew the damage formula. This much as been observed by players time and time again. The data I provided also shows this. I did 55 DPS to Corudoth, and 30 DPS to the FM Giants. My DPS almost doubled when attacking a mob that was 47 levels below me compared to a mob that was only 2 levels below me. This shows how much level difference affects the damage formula. Obviously the actual mitigation offset of Corudoth is not exactly 1.0. It's probably something like 0.9 or 0.95. Since I don't have Corudoth's exact stats or P99's damage formula, I set the mitigation offset to 1.0 on Corudoth for simplicity to show how the scaling works. This will skew the predicted DPS numbers to be a bit higher than the actual DPS numbers. This is why the predicted DPS for the FM giants was 34 instead of 30.
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#19
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![]() DSM,
Not to slippery slope this, since dps always matters, but a ranger is a “greater than the sum of its parts” kind of class. Outright ratio is great for end-game parsing but means less as you grind to 60. The toolbox of spells and skills is what makes the fun and the results. I had horrid gear and frankly learned a lot banging my head against the wall. I’d never criticize the objective. At some point, it’s all that matters. Much of the ranger life is the underdog game though. I’d be leaning to 2h mainly to avoid damage shield issues, or to maximize bow shot damage (as it’s less tolan bracer clicks). HP recovery is a real pain so it’s an important metric to keep in mind. | ||
#20
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