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#51
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Red dead redemption 2 had no AI in it and the world was ALIVE. Imagine if a game like that, literally simulated a real world? NPCs that actually have their own purpose and develop their own quests, their own worlds, laws, and cultures. That would give me the same feeling, exploring an open persistent mmo world did 25 years ago. | |||
#52
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![]() Would be pretty cool in the context of AI vendors, thinking more in the application of like the original Diablo where each vendor was a skilled trade person that sold items related to what they do (i.e. blacksmith). Imagine a world where AI blacksmiths build skillsets and attempt to innovate over time leading to new differenciated skills and abilities leading to new items. Would make more sense in an item system more like diablo where a single item obtained multiple times could have different stats based on ranges and available options for stat combos. The AI unlocks new types of items, can improve on stat ranges over time and unlock additional diversity of stats that it can attach to any given item.
Would be harder to implement in a everquest style loot system where items are all known and static. But even take the current EQ system of trade skills, maybe instead of player base investing in learning trade skills there are AI skilled workers that over time as they interact with the player base and craft/sell their goods they level up at that trade skill and provide more advanced stuff. I.E. vendor sold cultural armor could be unlocked. | ||
#53
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![]() I would not object to a Daggerfall mmorpg. That world was already an aspirational ideal.
Each server generates its own map. The dungeons are never the same twice. You can become a werewolf. There are powerful wizards to be killed.
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go go go
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#54
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Nod agree 100% we'll see what the future holds. We def need more of them though. | |||
#55
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#56
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#58
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![]() I legit think the only means to have a game like EQ thrive in the modern day would be
1. A rich Benefactor subsidizing the game, at least for a while 2. An active GM base that made the game feel alive. Shit, maybe with AI you could just have AI tweak the world and create events along certain timelines. 3. No whale based structure, this just incentivizes pay to play and ruins it for 99% of people. 4. No boxing and limited QOL features. These rules encourage group play which I think is the heart of P99.
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I have retired from the cap making game.
Teddee Bearfoot - 60 Halfling Warrior Hehateme - 60 Iksar Monk Freddee Bearfoot - 60 Halfling Druid Spooee Bearfoot - 60 Halfling Cleric <Gravity> | ||
#60
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3 classes in 1 toon is pretty insane, nobody needs to multibox, you are the multibox | |||
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