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  #51  
Old 03-24-2025, 08:40 PM
shovelquest shovelquest is offline
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Originally Posted by Somos [You must be logged in to view images. Log in or Register.]
So I had a thought.

What if a dev team took Everquest P99 and implemented AI to Agents to run all NPCS (2027-28)
- AI runs NPC convos with each unique conversations sticking to the lore but add in hidden easter eggs.
- AI runs NPC interactions among NPCs as well. (Maybe you stumble on a quest with a unique item?)
- AI runs NPC pathing.(No more set paths.. They're going to move/interact and learn from where/how players move around?

You get my general idea?
- I think One of the MAJOR the things that is missing is actually INTELLIGENT in game characters.

Yes? No? STFU? lemme kno!
This will be the next MMO.

Red dead redemption 2 had no AI in it and the world was ALIVE.

Imagine if a game like that, literally simulated a real world?

NPCs that actually have their own purpose and develop their own quests, their own worlds, laws, and cultures.

That would give me the same feeling, exploring an open persistent mmo world did 25 years ago.
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  #52  
Old 03-25-2025, 10:12 AM
WarpathEQ WarpathEQ is offline
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Would be pretty cool in the context of AI vendors, thinking more in the application of like the original Diablo where each vendor was a skilled trade person that sold items related to what they do (i.e. blacksmith). Imagine a world where AI blacksmiths build skillsets and attempt to innovate over time leading to new differenciated skills and abilities leading to new items. Would make more sense in an item system more like diablo where a single item obtained multiple times could have different stats based on ranges and available options for stat combos. The AI unlocks new types of items, can improve on stat ranges over time and unlock additional diversity of stats that it can attach to any given item.

Would be harder to implement in a everquest style loot system where items are all known and static. But even take the current EQ system of trade skills, maybe instead of player base investing in learning trade skills there are AI skilled workers that over time as they interact with the player base and craft/sell their goods they level up at that trade skill and provide more advanced stuff. I.E. vendor sold cultural armor could be unlocked.
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  #53  
Old 03-25-2025, 12:25 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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I would not object to a Daggerfall mmorpg. That world was already an aspirational ideal.

Each server generates its own map. The dungeons are never the same twice. You can become a werewolf.

There are powerful wizards to be killed.
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  #54  
Old 03-25-2025, 07:11 PM
Somos Somos is offline
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Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
This is where a non-asshole billionaire is supposed to buy the IP, and more or less experiment with doing what you say, and so forth, and we'll play in it, just figure out how to slay the Three Challenges whilst demanding perhaps even more of the first, some leeway on the second, but a ruthless Facebook like scythe to the third.
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Nod agree 100% we'll see what the future holds. We def need more of them though.
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  #55  
Old 03-25-2025, 07:12 PM
Somos Somos is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Would be pretty cool in the context of AI vendors, thinking more in the application of like the original Diablo where each vendor was a skilled trade person that sold items related to what they do (i.e. blacksmith). Imagine a world where AI blacksmiths build skillsets and attempt to innovate over time leading to new differenciated skills and abilities leading to new items. Would make more sense in an item system more like diablo where a single item obtained multiple times could have different stats based on ranges and available options for stat combos. The AI unlocks new types of items, can improve on stat ranges over time and unlock additional diversity of stats that it can attach to any given item.

Would be harder to implement in a everquest style loot system where items are all known and static. But even take the current EQ system of trade skills, maybe instead of player base investing in learning trade skills there are AI skilled workers that over time as they interact with the player base and craft/sell their goods they level up at that trade skill and provide more advanced stuff. I.E. vendor sold cultural armor could be unlocked.
Exactly! Thats an awesome idea!
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  #56  
Old 03-25-2025, 07:13 PM
Somos Somos is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
This will be the next MMO.

Red dead redemption 2 had no AI in it and the world was ALIVE.

Imagine if a game like that, literally simulated a real world?

NPCs that actually have their own purpose and develop their own quests, their own worlds, laws, and cultures.

That would give me the same feeling, exploring an open persistent mmo world did 25 years ago.
*Nod*
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  #57  
Old 03-25-2025, 08:01 PM
shovelquest shovelquest is offline
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  #58  
Old 03-25-2025, 08:21 PM
Teddie1056 Teddie1056 is offline
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I legit think the only means to have a game like EQ thrive in the modern day would be

1. A rich Benefactor subsidizing the game, at least for a while
2. An active GM base that made the game feel alive. Shit, maybe with AI you could just have AI tweak the world and create events along certain timelines.
3. No whale based structure, this just incentivizes pay to play and ruins it for 99% of people.
4. No boxing and limited QOL features. These rules encourage group play which I think is the heart of P99.
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  #59  
Old 03-25-2025, 09:03 PM
Somos Somos is offline
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[QUOTE=shovelquest;3729264][You must be logged in to view images. Log in or Register.][/QUOTE


Nicee
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  #60  
Old 03-26-2025, 12:09 AM
Trexller Trexller is offline
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Quote:
Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
I legit think the only means to have a game like EQ thrive in the modern day would be

1. A rich Benefactor subsidizing the game, at least for a while
2. An active GM base that made the game feel alive. Shit, maybe with AI you could just have AI tweak the world and create events along certain timelines.
3. No whale based structure, this just incentivizes pay to play and ruins it for 99% of people.
4. No boxing and limited QOL features. These rules encourage group play which I think is the heart of P99.
The Hero's Journey is pushing numbers like the EQlive in 2001

3 classes in 1 toon is pretty insane, nobody needs to multibox, you are the multibox
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