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  #11  
Old 04-22-2021, 01:09 PM
loramin loramin is offline
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Join Date: Jul 2013
Posts: 9,343
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Quick question: does the HP bar change color as it gets low (ie. going from green to red when you're low on HP)?

I know it's a stupid cosmetic thing I shouldn't care about, but having that feature in my UI has saved my distracted self many a time.
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  #12  
Old 04-29-2021, 09:19 AM
enigma73 enigma73 is offline
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Join Date: Apr 2021
Posts: 10
Default spell gem icons?

Green players should note that only the Velious skin will load until the end of the progression timeline.[/QUOTE]

does that skin have different spell gem icons?
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  #13  
Old 04-30-2021, 09:43 PM
bivouac bivouac is offline
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Join Date: Apr 2015
Posts: 41
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@loramin - The UI currently has a single-color HP gauge for the player and group members. While the multi-color implementation is quite clever, I've found it distracting/unappealing on other UIs. Especially with how the HP value tends to bounce up and down on p99. One day I may add a two-color option for low health, say, below/above 30%.

@enigma73 - I don't believe so. Their goal was to recreate the Velious UI as close as possible and there was very little customization for the interface prior to Luclin.
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  #14  
Old 04-07-2024, 10:10 AM
Divinitous Divinitous is offline
Aviak


Join Date: Jun 2018
Posts: 57
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I've been using this UI for a long time. Fantastic works and clean!The only change I would like to see...

-The player window having the resists listed. It's a PITA to open inventory and select the resists tab. Then if the inventory window gets closed again it's repeat. Being a raid bard I need to keep those resists cranking. I've mistakenly run Melody of Ervaj which cancels the resists. Always good to have a visual confirm that they're hitting.

-Bags having a small drag box. I'm OCD about placement and constantly accidentally move the bag a dozen pixels out of place.
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Last edited by Divinitous; 04-07-2024 at 10:13 AM..
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