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  #21  
Old 01-30-2020, 06:05 AM
Noren Noren is offline
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Great, thank for your work !
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  #22  
Old 01-30-2020, 06:07 PM
Wisteso Wisteso is offline
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Quote:
Originally Posted by Jasonz [You must be logged in to view images. Log in or Register.]
Both are fixed in version 1.5, along with the tree in OOT. Thanks for letting me know!
Do you mean 1.05? The wiki does not have a version 1.5 on it.
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  #23  
Old 02-05-2020, 10:18 PM
Jasonz Jasonz is offline
Aviak


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Quote:
Originally Posted by Wisteso [You must be logged in to view images. Log in or Register.]
Do you mean 1.05? The wiki does not have a version 1.5 on it.
Yep, I meant 1.05.
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  #24  
Old 05-06-2021, 01:20 AM
rahmani rahmani is offline
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This is a fantastic project, 10/10. The ground in North Freeport's front yard looks like it didn't get upscaled?
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  #25  
Old 05-07-2021, 12:14 PM
rahmani rahmani is offline
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Quote:
Originally Posted by rahmani [You must be logged in to view images. Log in or Register.]
This is a fantastic project, 10/10. The ground in North Freeport's front yard looks like it didn't get upscaled?
I meant North Qeynos.

Also, did you do this in a batch way? I am interested in contributing, and can't seem to find a way to batch unzip s3d and rezip them via commandline. (Linux)
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  #26  
Old 05-12-2021, 02:47 PM
Jasonz Jasonz is offline
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Quote:
Originally Posted by rahmani [You must be logged in to view images. Log in or Register.]
I meant North Qeynos.

Also, did you do this in a batch way? I am interested in contributing, and can't seem to find a way to batch unzip s3d and rezip them via commandline. (Linux)
Thanks for the feedback. I haven't been in the game for a while, but next time I am I'll take a look at North Qeynos. Looking at the download, the updated Qeynos2 files seem to be there.

The wiki page for EQ Classic Enhanced has a fair bit of information on how the textures were processed and any other information that I thought might be useful for people working on similar projects, especially the info about optimal texture formats and texture conversions since I had to figure much of that out myself since I couldn't find it documented anywhere. The wish list section mentions that command line tools to automate everything is the main thing that the process was lacking. I did it zone-by-zone, so it took a while, but the processing of each zone was mostly automated, except for dealing with textures that had transparency.
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