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  #71  
Old 08-06-2022, 10:14 PM
Mateo Mateo is offline
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c-c-c-combo breaker
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  #72  
Old 08-06-2022, 10:42 PM
SantagarBrax SantagarBrax is offline
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Mevath — Today at 1:05 PM
"Let’s be clear, the draft has allowed us to be more competitive during earthquakes and thats one of the reasons Vanquish wants it to end. Its never been about competition, its about control. Getting able to participate in a draft allows for people to learn fights and to further progress the server as a whole. I would say Vanquish somewhat fears the draft and what it means."

This first statement of yours is a lie. The draft may have allowed you to be more competitive on Quakes, yet you have chosen not to compete outside of them or the draft after all this time. The increased frequency of Quakes over the past several months has performed the same role as the draft, opening up targets for you to secure without any competition.

We welcome you and everyone else into the fold of Rogean and Nilbog's vision for Project 1999. There is plenty of room here for all and the stock of this game will only rise with more guilds competing, increasing the value of the experience for all as well as providing a healthy and attractive game for many years to come.

Don't destroy this project like Everquest did on Live, embrace it.
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  #73  
Old 08-06-2022, 11:03 PM
Reiwa Reiwa is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
Mevath — Today at 1:05 PM
"Let’s be clear, the draft has allowed us to be more competitive during earthquakes and thats one of the reasons Vanquish wants it to end. Its never been about competition, its about control. Getting able to participate in a draft allows for people to learn fights and to further progress the server as a whole. I would say Vanquish somewhat fears the draft and what it means."

This first statement of yours is a lie. The draft may have allowed you to be more competitive on Quakes, yet you have chosen not to compete outside of them or the draft after all this time. The increased frequency of Quakes over the past several months has performed the same role as the draft, opening up targets for you to secure without any competition.

We welcome you and everyone else into the fold of Rogean and Nilbog's vision for Project 1999. There is plenty of room here for all and the stock of this game will only rise with more guilds competing, increasing the value of the experience for all as well as providing a healthy and attractive game for many years to come.

Don't destroy this project like Everquest did on Live, embrace it.
Ok but he only said it about quakes, reading comprehension my dude. [You must be logged in to view images. Log in or Register.]
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  #74  
Old 08-07-2022, 12:43 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Its about competition. The only reason why you don't think so is because you don't have the ability to compete. It would be awesome if there were 3 or 4 guilds at the same level as Vanquish. Sadly there aren't, and guilds seem to prefer welfare over improving their raiding ability.
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  #75  
Old 08-07-2022, 01:11 AM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Its about competition. The only reason why you don't think so is because you don't have the ability to compete. It would be awesome if there were 3 or 4 guilds at the same level as Vanquish. Sadly there aren't, and guilds seem to prefer welfare over improving their raiding ability.
competition died when sleeper woke, sorry you werent there.
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  #76  
Old 08-07-2022, 02:39 AM
Arvan Arvan is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Its about competition. The only reason why you don't think so is because you don't have the ability to compete. It would be awesome if there were 3 or 4 guilds at the same level as Vanquish. Sadly there aren't, and guilds seem to prefer welfare over improving their raiding ability.
Go play call of duty then. No one cares that you want to pretend having no life and poopsocking for 16 hours means something.
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  #77  
Old 08-07-2022, 03:05 AM
Croco Croco is offline
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Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
Go play call of duty then. No one cares that you want to pretend having no life and poopsocking for 16 hours means something.
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  #78  
Old 08-07-2022, 04:50 AM
Ennewi Ennewi is offline
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Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
<Aradune> "..we're hoping there will simply be less crowding and therefore less competition.." Is that the case here on p99?
overcrowding site:www.project1999.com

Beyond that, overcrowding exists in the form of level 60 alt armies and shared accounts more so than actual players. And then there was overcrowding on green server which reached upwards towards 2600 pop before teal according to some comments.

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Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
<Aradune> "EQ, though, is a social game, based on interdependence in many ways." You've just proven the point I was making. This game, the very best parts of it, rely upon interdependence with one another. You, nor any other player, hast the right to dictate less interaction with other people on the server simply because you don't like it.
The devs at SOE concluded that each player did in fact have the right to dictate less interaction with other people on those servers and allowed as much through the /ignore command while also providing GMs with commands of their own to restrict players who were deemed to be in violation of the rules.

https://web.archive.org/web/20001215...tiontools.shtm

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/ignore
This command is for the ignore feature. If someone in the game is bothering you type /ignore NAME. To see a list of everyone on your ignore list type /ignore and the list will appear. To remove someone from the list, simply type /ignore NAME and it will remove them.
https://web.archive.org/web/20010301...eqcommands.htm

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/freeze - GM Command. Allows the GM to "freeze" a character - immoblizing them.
/harmless - GM Command. Renders targeted player harmless. They cannot harm anything until they've been restored by the /harmful command.
/silence - GM Command. Targeted player can no longer communicate via ANY channel. Must be reversed with /unsilence.
https://www.project1999.com/forums/a.../t-227049.html

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01-31-2016, 04:20 PM
knix knix is offline
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Default over level 5 spam filter is detrimental and not classic
Rogean: Accounts with characters under level 5 will now be subject to the following chat limits across all public channels:
2 Messages per 10 seconds.
Messages must be under 80 characters.
Messages must contain 70% Lowercase alphabet.
Rogean: All characters are subject to a one message per half-second limitation across all public channels.
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01-31-2016, 04:50 PM
Man0warr Man0warr is offline
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It's not a bug, even if it isn't classic. Blame Greengrocer.
Also, if interactions and interdependence are so important to competitors, than the most competitive players wouldn't have even considered using autofire and/or scripting.

Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
You are neglecting the time locked server that you play on, the very reason for being here.
https://www.project1999.com/forums/s...=303827&page=4

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07-31-2018, 07:06 PM
Sirken Sirken is offline
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imo blue won't be the museum due to how long we spent in Kunark and Velious, as green would be timeline accurate, I think that has a better chance. but again just my opinion.

and to clarify the OP, all those things I rattled off were just things that i had suggested or heard suggested by someone else. That doesn't mean nilbog or any other dev is in agreement with them or on board with them, just things that I thought sounded A+

<3
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
https://www.project1999.com/index.php?pageid=about

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The server will stop at Velious, at which point many options will be considered, including possible custom content that will maintain the spirit of the game, and/or an additional new server starting over at Pre-Kunark.
https://www.project1999.com/forums/s...ad.php?t=86584

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10-19-2012, 01:33 PM
Rogean Rogean is offline
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Bazaar will never exist.
PoKnowledge will never exist.

Nexus... maybe.
AA's.. unlikely but I wouldn't completely rule them out.. maybe a small amount of them.

But reusing plane of power zones and attaching them to existing zonelines spread out across the current norrath, definitely a possibility. Those zones look great, and lots of room for content. All the mobs and itemization would be custom to stay in line with velious level RvR.
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Old 10-19-2012, 07:56 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Ferok [You must be logged in to view images. Log in or Register.]
More likely it would become shadowhaven.

Gfay is difficult because there's no evil vendors or bank.
I see no reason to introduce shadowhaven. Cat people will never exist on P99.

I'd also like to avoid Nexus being the new EC, if it was introduced even just as a zone to get across continents. Maybe make it a "void" like zone.. you can't speak, can't do anything but utilize the porter pads. AFK Long enough and you're ported back to wence you came!
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
Btw, 340 people in ToV yesterday and it was awesome. Very little friction to be had, communication was healthy, joking and bullshitting in /ooc.

Anyone else notice that the loudest, most disgruntled, and "pissed off at the world" folks here represent about 10% of the population? The rest of server gets along just fine. We all have friends across many guilds and help each other frequently, even while raiding.

There's a false picture being portrayed here
You must be referring to yourself when referring to that 10%.

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  #79  
Old 08-07-2022, 07:32 AM
eisley eisley is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
competition died when sleeper woke, sorry you werent there.
The year or two after Sleeper Awakening were pretty competitive times too. The early Awakened/Aftermath era. I found this period to be more *competitive* than the Rampage/Forsaken era.

I think most people accepted the inevitable reality that you were either in Rampage or you were never seeing a Warder.

After the awakening, a lot of questions rose and the scene became a lot more open and the meta shifted. FTE races, low numbers kills, etc.
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  #80  
Old 08-07-2022, 09:43 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Arvan [You must be logged in to view images. Log in or Register.]
Go play call of duty then. No one cares that you want to pretend having no life and poopsocking for 16 hours means something.
You could turn the same argument around to yourself. Nobody cares you want welfare pixels[You must be logged in to view images. Log in or Register.]
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