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View Poll Results: Player Cap?
No Limit 108 69.68%
420 13 8.39%
911 10 6.45%
1200 11 7.10%
2000 13 8.39%
Voters: 155. You may not vote on this poll

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  #1  
Old 03-14-2019, 03:36 PM
branamil branamil is offline
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Default Server players limit?

The server should have a cap of players because most players are really annoying and there would be more stuff available to do.
  #2  
Old 03-14-2019, 04:00 PM
indiscriminate_hater indiscriminate_hater is offline
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artificial player cap would just make it harder for the decent folks to get on, and so the proportion of "really annoying" players would go up

filed under bad idea
  #3  
Old 03-14-2019, 04:25 PM
enjchanter enjchanter is offline
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Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
artificial player cap would just make it harder for the decent folks to get on, and so the proportion of "really annoying" players would go up

filed under bad idea
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  #4  
Old 03-14-2019, 04:03 PM
bigjeff100 bigjeff100 is offline
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bush knocked down the towers??
  #5  
Old 03-14-2019, 04:20 PM
Legidias Legidias is offline
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Limit it to 1 so it can be like red
  #6  
Old 03-14-2019, 05:27 PM
Balimon Balimon is offline
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No offense, but this is a terrible idea. This population is as classic as it gets.
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  #7  
Old 03-14-2019, 05:54 PM
Ennewi Ennewi is offline
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https://youtu.be/uSudkID3zJM
  #8  
Old 03-14-2019, 06:04 PM
Rathnir Rathnir is offline
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Quote:
This population is as classic as it gets.
Pretty sure the live servers ended up splitting into secondary servers to deal with population around late 2000, early 2001 (suspiciously, the time frame we are locked to).

http://www.zlizeq.com/Game_Informati...s_and_Versions

Splitting servers is classic. A "limit" is not, but splitting servers is, absolutely.

~2000 nerds on a server was a difficult population to deal with in the year 2000 when no one knew anything. Over 2000 nerds on a server in 2019 where everyone knows everything? And everyone has farmed up an army of alts, and has no new content to move to?

In realness tho, the same couple hundred neck beards that clog up this server would figure ways to simultaneous ruin both servers, if they were available.
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Old 03-14-2019, 06:27 PM
Balimon Balimon is offline
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Quote:
Originally Posted by Rathnir [You must be logged in to view images. Log in or Register.]
Pretty sure the live servers ended up splitting into secondary servers to deal with population around late 2000, early 2001 (suspiciously, the time frame we are locked to).

http://www.zlizeq.com/Game_Informati...s_and_Versions

Splitting servers is classic. A "limit" is not, but splitting servers is, absolutely.

~2000 nerds on a server was a difficult population to deal with in the year 2000 when no one knew anything. Over 2000 nerds on a server in 2019 where everyone knows everything? And everyone has farmed up an army of alts, and has no new content to move to?

In realness tho, the same couple hundred neck beards that clog up this server would figure ways to simultaneous ruin both servers, if they were available.
You're not wrong, but those splits didn't happen until kunark. The biggest difference is the amount of 60s and alts 60s. 2000 pop is healthy and normal even after a server split. On the rathe everything was camped just like it is today after the split. Limiting players only discourages people joining the community AND your assuming that this high pop will endure, it likely will not.
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  #10  
Old 03-14-2019, 08:24 PM
Maschenny Maschenny is offline
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Quote:
Originally Posted by Rathnir [You must be logged in to view images. Log in or Register.]

Splitting servers is classic. A "limit" is not, but splitting servers is, absolutely.
That's not true. There were server limits during classic. I remember not being able to log on on busy nights due to the server being at capacity.
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