#61
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If we were talking about 3K rating I might agree with you, if this was 10 years ago. Currently if you look at the leaderboards pretty much every spec in the game is represented in the top 500, which during Cataclysm it was almost exclusively RLS and RMP. | |||
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#62
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#63
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Can't believe you dumb fucks responding to this stupid as thread. The OP is an obvious retardojoe alt.
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#64
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#65
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Hmm think about this:
wow: press 1 2 and 4.. 1 2 and 4 3 3 3 3 3 3 3 3 3 3 1 2 and 4 1 2 and 4 everquest: lull this mob, 2.5 mins, mez, sit memorize spell, stand up, cast, sit memorize spell, cast. run around corner, wait... path walks by GRAB IT, pull to corner /pet back off run to other corner wait..... wait..... OK im just using one example but I feel the difference in everquest play is vastly more complicated than wow's, am I wrong? Tell me why. | ||
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#66
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#67
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Tuning: also a mixed bag, with the caveat that difficulty in Warcraft was mostly patched out once the bads started crying and gobbling that they couldn't win. The main difference here was that WoW's lack of penalty for failure meant bad players in that game never developed the timidity or risk aversion that's so often seen in EQ. Nobody was ever afraid to try to raid Onyxia for fear of losing their corpses akin to what could happen in a failed Fearplane break-in! However, death penalty is not precisely the same as raw difficulty, and Warcraft did not (originally, at least) want for difficulty: pick-up groups could and did routinely fail, leading to the screaming and whining that I mentioned earlier. The wife and I can duo most "group" content on P1999; we most certainly could not duo the top Warcraft instances. Mauradon was the top one that we could solo or duo almost entirely. Both games have their difficulty and their easy sections, but EQ becomes much more memorable because of the way EQ hits the player like a hammer when he makes a mistake. Take that away--as in your case of the Enchanter who dies 500 times because he has a rezbot Cleric parked and doesn't care--and it becomes largely a wash between the two games. **I do not mention PvP because I'm an elitist who regards ALL roleplaying game PvP as inherently easymode bunnyhill stuff for newbies. It's beneath my dignity. Danth | |||
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#68
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There are probably more boss mechanics in Karazhan than the entire first three expansions of Everquest. No way Everquest is the harder raid scene.
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#69
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#70
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