#31
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#32
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Yea I have seen it a few times, people camping mobs way below their group level, I'm not sure if they just dont know where to go, or when to move on to a new better location, or are just asshats.
Like i zoned into High hold keep to use the bank, the goblins in HHK range from 22 ish for the lookout room, and main first room, then between 28 and 34 for the warrior room, and the raider room. There was 1 group set up at the bottom of the steps , at the first room . they were all lvl 33 to 35 , and were pulling all the goblins, in the zone , the 3 from lookout, and the 5 from main room which are all around 22 lvl , so 10 lvls lower than they are . they could have set up in the warrior room, and pulled the warrior room, and the raider room, and let a group of low to mid 20s camp the lookout, and main room, instead of claiming all the mobs, but only getting exp for half of them. | ||
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#33
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Yeah, I saw a level 40 druid looking for group in Unrest the other day. I think the ZEMs just make it worth it, plus it's less risk when you're grouped with randos, and tanks don't have great gear for tanking white/yellow cons.
Group exp is pretty bad. I'm a damn warrior and I've found it more pleasant lately to solo (slowly) and then afk and do side hobbies or whatever while I regen.
__________________
Grithor
Dwarven Berserker-Wannabe | ||
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#34
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Simple way I look at it is... don't be a prick. If you are trying to get certain items. Tell the group, hey, if you don't mind giving me the bone chips, you can have these mobs for exp. You'll find many people will be happy for arrangements like that. And that's what guides mean by players compromise before petitioning. An example is in Crushbone other night. My group setup at Iron Orc and there was a group at tents. I contacted that group and said.. please leave us the cents and you can have our legions. Even though we could kill the red legions with a lvl 6-8 group, it made us have long downtimes and cents didn't give them exp anyway. They were more than happy to make this arrangement. | |||
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#35
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The barely giving XP mobs in high ZEM zones are the best XP/per hour. The time (and resources) to kill an even con versus the time to kill a Light Blue con, Light blue wins all day. The light blue to barely still dblue mobs in High ZeM zones killed en masse #bestxp. | |||
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#36
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I brought up greens and camps and granting xp in my last post on this thread, I regret that. I don't want to rules lawyer issues like this. We, the players, have added... not rules, per say, more like social norms, that are not listed anywhere. For example, the one mob camp in outdoor zones. We, the players, pretty much except that this isn't a real thing. For example, Millers in Qhills or Treants in SK. Guards outside of arena. The rule is there, no doubt, and if a guide/GM shows up and says, give it up, I will do so, no questions asked. But another player /petitioning for that to happen, well, like you say, don't be a prick. To that end, here is my question: If I am soloing in Befallen for a few hour and have to clear green spawns to get those tasty low blue mobs I actually want, should I have to give up the camp for other players who can xp off both? Morally, not rules lawyery. To add some context, lets say giving up 1/2 of the spawns would making staying in location completely not worth the time for either party. Its an all or nothing kind of deal. Also, lets say, the party does not want to just clear the greens. They are completely able to hold down everything I have, regardless if they all spawn high. Who is the prick? | |||
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#37
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#38
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#39
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#40
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I'm assuming you left out casters with your "more powerful" comment. | |||
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