#21
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I was mentally found down the ykesha road. Sorry for snipping that out of context [You must be logged in to view images. Log in or Register.] .
Frankly I’ll promote the virtues and perks of rangers all day but their interrupt skills are garbage. A few on a planes raid with Call of Fire/sky spells on can interrupt since those proc so much but that’s dice roll odds. Gotta out-think the npc, OP. The nice thing is this is one area you can’t be blamed...enjoy that benefit. | ||
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#22
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#23
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I thought of another technique which is when meleeing and they start to cast, circle around behind them and continue melee. They wont turn to face you until casting is finished and I have a feeling stuns are more common when hitting from behind.
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#24
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Has it been tried? | |||
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#25
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Ive been trying the technique, not enough to notice a difference yet tho.
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#26
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It's not a very big window to be sure.
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#27
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Unfortunately there's no consistent way. Warriors have Bash, and eventually their Kick can interrupt spells. Paladins and SK's have Bash as well, and Paladins have stun spells. Rogues can backstab a caster while channeling, and personally I would roll a Barbarian Rogue so I can Slam from the front when needed too. Bards have a song for spell interrupts I believe? Rangers get none of this.
IIRC, don't Monks also have a spell interrupt with Round Kick? I thought Round Kick was capable of stunning, unless I'm thinking of an AA in later expansions.
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Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | ||
Last edited by Loadsamoney; 06-18-2021 at 03:26 PM..
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#28
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I’d hardly call bash/slam reliable. The timer is slow, often it misses and furthermore a hit doesn’t even guarantee a stun.
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#30
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I don't spam Bash unless I'm fighting a non-caster, then it's just some piddly extra damage, but against a caster I always save it until the enemy starts channeling a spell.
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Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | |||
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