#1
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Enchanter single target techniques
Hello,
I'm a lvl 22 Enchanter. This is the highest level I've reached on a character, so I don't know a ton about the game other than what I read on the wiki and learn from others. I almost exclusively reverse charm/charm everything and tend to look for camps that allow this to work. However, I keep finding scenarios where I really want to single pull a named or high HP mob, but I just don't feel like I'm doing it right. What I've been doing with pretty terrible results is Root > Tash > Highest Nuke > Second highest Nuke > Repeat Would anyone be interested in sharing how they would go about doing single target kills at my level? Is there a lower level version of stun locking? I love the concept of the color line rotation, but understand it's not fully powered until level 44. Any thoughts would be awesome. Thanks! | ||
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#2
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Have you purchased your animation spells from high keep? They at least give you a summoned pet to help out. I don't remember how effective they are at that level.
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#3
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Is there a reason you're not wanting to simply charm an appropriately leveled monster in the area, rooting / slowing the named mob and letting the charmed monster help you ?
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#4
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If not charming.
Just root, tash, slow and chain summon animations. Nukes arent worth it mana wise. | ||
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#5
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I prefer tash -> root not the other way around. Unless you're fighting in really tight spaces, you have time to root after, but that way have lower chance on that root resisting.
If tight spaces, mez -> tash -> root -> nukes. Mez will resist less often than root (though neither really outright resists on anything blue after you tash). Use animation for added damage when you get hit. It won't steal xp often unbuffed and is efficient damage:mana. Some of early dots are more efficient than nukes until they start having really long durations. Use those on stuff you're generally keeping rooted besides just your nukes. Consider only using your most efficient nuke and catching med ticks between casts instead of cycling multiple nukes, maybe, as long as the mob is low enough root doesn't break a whole lot. | ||
Last edited by Tecmos Deception; 04-26-2019 at 08:53 PM..
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#6
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Quote:
Half xp per kill and relying on squishy animation and an ineffective slow is not better xp than just playing like a wizard. | |||
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#7
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Quote:
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#8
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I feel like there is no question here?
He has experience charming stuff and wants to know how to solo a Solitary target ? If it's a loot dropping mob, just take the 50% hit and gratz on your loot ? Maybe he means solo a single target where there is nothing to charm in the immediate area? I would say animation and stun locking would be ideal We need a little clarification from OP | ||
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#9
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Quote:
At 24, 1 slow and a pet is 230 mana compared to 2 nukes for 200 mana that will only do 250 hp. Thats not factoring in root on nukes breaking your current root. Charming is best route. But if charming isnt an option in your 20s, playing a bootleg mage is the next best option. | |||
Last edited by Qtip; 04-27-2019 at 02:29 PM..
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#10
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I appreciate all of the info. To answer a question above; yes, it's due to not having something available to charm. For example, forest giants in Warslik woods. I can handle the saplings, but they spawn one at a time, rarely in a pair, with the evergreens conning much higher than I can handle. That's just a basic example.
I have no issues charming and double killing pairs. So, my question was really just wanting to see how other enchanters handle this. I just figured it should be easier for me to solo kill a same level mob without running completely out of mana, and sometimes having to gate out. I'm going to try and be more efficient with nukes and incorporate DOTs to see how that works out. Thanks again for all the info! | ||
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