#21
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Its the 'anyone can be a millionaire' way of thinking | |||
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#22
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I disagree. I think they intended it from the start. Someone knowingly placed a price for the vendors to charge for the items. That would not have happened had it been an exploit or oversight.
__________________
"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
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#23
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Item recharging causes people to spend platinum.
It also creates an item economy - especially in norrath w/o any expansions. It keep the platinum moving in an online elf sim that has a very robust in-game economy, which can really make/break the game for many. It's a smart implementation/mechanic to allow recharges to keep the wheels turning. Jesus, and I'm a socialist - even I know this. | ||
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#24
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This shmuck and how he brings politics into aspects of life where they don't necessarily belong....
__________________
Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#25
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I'm defending my position that item recharging is adds more plat to the economy than takes out.
Change my mind. | ||
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#26
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i could make a case that item recharging does something totally different to the economy making it do a certain thing for certain people. But im not. Cause im to tired and just don't care. Enjoy a very healthy green server.
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#27
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Are you suggesting like something like $$$$
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#28
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Hard to read intentions in a 20 year old game that had bugs and exploits for years that were patched and nerfed. Perhaps they intended pathing exploits too. Who knows. | |||
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#29
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We petitioned one time about buggy pathing in OT years ago. The GM that showed up told us that some MoBs were programmed sometimes to do that, to compensate for AI vs. human player control. It was even posted somewhere on the forums, but you'd have to check the original Verant forums. (If they still exist.)
__________________
"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | |||
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#30
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