#11
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NWN2 had one of the best story and gameplay lines of any RPG I've ever played. I put it on par with FF7 & Dragon Age. MOTB and Zahir expansions left something to be desired, but I still replay through NWN2 occasionally.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#12
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I enjoyed FF7 and Dragon age both (even though people have a love of bashing Dragon Age).
I can't argue with the storylines in NWN, I just never cared for the platform
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~~D4L~~
Viphex - Wood Elf Rogue Iqarius - Erudite Magician Jeebus - Erudite Cleric | ||
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#13
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#14
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There aren't many games with better stories and writing than MoTB. Only really The Witcher has come close since imo. NWN2 OC was ok, but the first third drags on way too long. Bioware games seem to have good characters in a fairly boring story. | |||
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#15
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While being possessed by the curse of a dead god and trying to tear down the Wall was awesome, I missed Crossroad Keep & I want a continuation of that story. The bear was terrible, One of Many was cool in concept but annoying as hell. The only redeeming character was the RWoT and she was still weak. But, Zahir blew.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#16
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AEOLWIND sigh, U cut me deep right there.not remembering the dwarf.I will not forget this. :P
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#17
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My opinion on Dragon Age is that is was a lazy game. I mean it was announced E3 2004 and released over 5 years later. That is a pretty hefty development time from announcement to release and to me the game was just lazy. Outdated graphics (victim of the development time?), poor in-game cutscenes and just all around bug-filled (no excuse). When my roommate finished the game he spoke to Anora who said that they would erect a statue in honor of Allistair and all the others fallen victims. Confused since he had made the deal with Morrigan, he turns around and Allistair is standing behind him. So for a game that is based on unique story and the ability to shape your own destiny, it bugs out at like the resolution of the story. The other bug that was ridiculous (not sure if it was console only or not) was that when you killed most enemies, they would not drop loot immediately. There would be a large span of time where you would have to stand there and do nothing, waiting for the items to show up. When you finish the game.... No awesome cutscene to finish it out. You get blocks of text on still images. Seriously. There is no real cutscenes in this game? You have it in (known) development for five years, have outdated graphics, choose to do all your in game cut-scenes via your in game engine, and you can't even set up any type of cutscene to finish the game? Like I said. I think it is lazy, and quite a bit overrated. The other thing that annoys me is how everyone thinks open-ended RPGs are superior. I used to be part of that crowd, but here is the reality. I don't care about doing meaningless mini-tasks which reward me with a potion. I don't enjoy the completion factor anymore. I have been playing FF XIII for the past few days, I am in Chapter 9 and it has been extremely linear. I see a lot of people complaining about that. While it means the game has like NO immediate replay value thus far, I think I might prefer the linear path much more. I don't enjoy walking in a town and talking to 40 NPCs who all have useless filler dialogue and say literally nothing important. FF XIII has some clear short-comings thus far but I think a lot of the reviews have been a bit harsh (the sub-80 ones). I think the combat system is great, I think the story is well done, the graphics are gorgeous. Even the in-game cutscenes look pretty tight. The characters are not too bad (thus far) it just lacks choice. They spawn you in a hallway in which you literally walk straight down the path, do all the fights, go down some of the dead-ends to get some chests. They have pretty much hand-fed you everything up to this point and I think that is where some people are annoyed as it is not open-ended at all thus far. | |||
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