#1
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DW Lammy VS Oggok Cleaver
I've been trying to find a definitive answer as to which is better, but my parser shows the dps for both to be all over the place. Has anyone else tested this to see which is actually
better in practice? | ||
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#2
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Lammy wins by a longshot.
At least at 60 | ||
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#3
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Quote:
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#4
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Given that this is the damage bonus code....
(VERY SLOW) IF WeaponDelay > 42 1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + (WeaponDelay - 34) / 3 We get a damage bonus of 28 (or 27 if they round down) for Oggok Cleaver... Damage x 2 + bonus = 88 + 17 = 116 116 / 60 = 1.93 at 60 For the cleaver. Eyeballing the lammy results in a performance of > 2.0ish. | ||
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#5
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Take it back. Cleaver gets a 26 damage bonus based on code snippets from Rogean himself
// Sep. 19, 2000 until Oct. 8, 2001, delay adjustments. else if (RuleI(Combat,TwoHandedDmgBonus) == 2) { if (Weapon->Delay <= 27) return (GetLevel() - 22) / 3; // Just 1h bonus + 1. int32 base; if (GetLevel() > 50) base = ((GetLevel() - 7) / 3); else base = ((GetLevel() - 25) / 2); if (Weapon->Delay <= 39) return base; else if (Weapon->Delay <= 42) return base + 1; else if (Weapon->Delay <= 44) return base + 3; else return base + (Weapon->Delay - 31)/3; | ||
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