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  #91  
Old 06-03-2019, 02:16 PM
mefdinkins mefdinkins is offline
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I always wondered if I could take one skill from one char and that char got deleted would I do it and what skill would I take!? The answer is yes.

Real answer is FD on every class other than monk.

Ability to run and cast without getting interrupted like bards on my wizard.

Ability to triple attack/etc. on bard so their melee DPS isn't garbage omg that'd be awesome.

Ability to CH on enchanter.

Ability to slow on monk.

Ability to flying kick? on rogue!? What else could they do to get more DPS?!

Ability to root on magician.
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  #92  
Old 06-04-2019, 12:09 AM
wwoneo wwoneo is offline
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I would give Shaman the monk FD ability.

Most people seem to give shaman mage pet or charm, but they are already strong enough. Shamans are really only lacking the ability to split pull and dungeon crawl.
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  #93  
Old 06-04-2019, 10:16 AM
Maschenny Maschenny is offline
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Quote:
Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
I would give Shaman the monk FD ability.

Most people seem to give shaman mage pet or charm, but they are already strong enough. Shamans are really only lacking the ability to split pull and dungeon crawl.
Shaman's already have FD sky ring. I think they are mainly lacking in DPS.
  #94  
Old 06-20-2019, 04:35 AM
Keebz Keebz is offline
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Random stab at most OP additions:

Bard - Triple Attack (or ability to be halflings [You must be logged in to view images. Log in or Register.])
Monk - Slow
Shaman - Mez (Also, snare pls)
Pal/SK - Defensive Disc
Ranger - Block
Druid - Pet
Necro - Chloroplast
Warrior - Mend
Magician - Mez (or maybe just Root)
Cleric - Lich
Enchanter - FD
Rogue - Critical hits / Berserker Frenzy?
Wizard - Clarity
  #95  
Old 06-20-2019, 03:32 PM
Evia Evia is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Random stab at most OP additions:

Bard - Triple Attack (or ability to be halflings [You must be logged in to view images. Log in or Register.])
Monk - Slow
Shaman - Mez (Also, snare pls)
Pal/SK - Defensive Disc
Ranger - Block
Druid - Pet
Necro - Chloroplast
Warrior - Mend
Magician - Mez (or maybe just Root)
Cleric - Lich
Enchanter - FD
Rogue - Critical hits / Berserker Frenzy?
Wizard - Clarity
Id take fd on my rogue over crits. Although imagining rogues intentionally staying low hp for crit backstabs sounds pretty op.
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  #96  
Old 06-20-2019, 03:41 PM
stebbins99 stebbins99 is offline
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Adding the ability to "gate" (not even teleport) to any melee class would change things a bit
  #97  
Old 06-20-2019, 07:13 PM
Halfcell Halfcell is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Shaman with enchanter charm line.
This, for sure. Only thing that stops a Shaman from soloing like... raid mobs.

Other than that, maybe giving a warrior CH. Since they have no mana, I guess it would have to just be a skill.

Though, really if you want to destroy an entire class, just give SKs defensive discipline. No one would ever play a warrior again. (Not paladins though, screw paladins, give them FD so they think they got something)


Edit: ooh and give Rangers a passive skill to survive 1 Death Touch per EQ day. Wouldn't change much, but they would at least get to feel better
Last edited by Halfcell; 06-20-2019 at 07:25 PM..
  #98  
Old 06-21-2019, 09:07 AM
Celery4183 Celery4183 is offline
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The ability to bind/gate on all classes would be amazing.
  #99  
Old 06-21-2019, 09:52 AM
McMike McMike is offline
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Dark elf ranger please
  #100  
Old 06-21-2019, 12:41 PM
Jimjam Jimjam is offline
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I'd add the monk weight penalty mechanic to Wizards.
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