#11
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The Phara Dar crown is supposed to be top tier melee item.
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#12
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Perhaps we can make a formula of estimated stamina loss based on swingrate/weight and trick the client into thinking it jumped the equivalent number of times, and once it runs out activate a reverse 100 hands effect. I don't know what I'm talking about. Sounds like a lot of difficult work. | |||
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#13
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I think the only questions I have remaining are:
1) How much was the attack speed slow from being fatigued? When did the fatigue slow kick in? 2) If you're over 100 stamina, do you get attack speed slowed? I'm having a hard time believing people had sub-100 strength on tanks in Classic-Velious era
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#14
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__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#15
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https://www.project1999.com/forums/s...hlight=stamina One link regarding the stamina only affecting jump ability if STA = 100+: http://thedruidsgrove.org/archive/eq/t-2620.html Quote:
https://groups.google.com/forum/#!se...o/PgjukFbKC1YJ Quote:
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#16
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And @ all the devs, gms, and generally cool people actually looking at this: [You must be logged in to view images. Log in or Register.] Thanks, its awesome just knowing it was thought about. | ||||
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#17
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Would love for stamina to work correctly.. Really does become a game changer...
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#18
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I mean for Stamina to work classic it should be just like the mana bar. Which means melee and do’s would stop swinging their weapons after they run out. Can you imagine doing a mob and the tank runs out of stamina and now it turns on the casters and healers? Much more wipes, more deaths, less fun. Considering the level grind already I don’t think it’s necessary to change this.
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#19
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To me the constant thread of death is a huge part of what makes this place appealing, and even with that aside, just forcing groups to think more and auto-play yes sounds awesome to me.
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#20
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