#21
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A pet can use a 2h wep + a torch to still DW
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#22
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Also pets don’t follow dmg tables but the charts are very helpful
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#23
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An animation summon having the appearance of a short sword instead of a 2h sword means about as much about its damage as what my race on a /who shows when I cast an illusion. Holy fuck. Give a level 49 summon a rusty dagger. It still hits for whatever it did before. Just like a level 20 animation would after you gave it a rusty dagger. Etc. The AC/shield question is a bit less asinine, I guess. But still. Do you feel outrage that an invoke death summon hits for 50 or whatever barehanded when a level 40ish player warrior can't? Lol. | |||
Last edited by Tecmos Deception; 04-21-2019 at 08:17 PM..
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#24
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Situations that would matter: like you said their minimum damage is X, based on level, thus giving them a WEAKER weapon wouldn't matter. While personally I still don't believe this is true, based on the fact that you're swearing and probably a level 50-60 charm user, lower damage weapons in general (mostly daggers) have a much lower attack delay than then axes. wiki has no information about this, either of these topics, thus I created this thread. someone brought up the question about shield too, wiki has no info on that either. If you have the information then feel free by all means to say it. Otherwise, you're just a know nothing nobody that knows nothing just like everyone else spouting infantile attempts at insults while remaining gleefully ignorant of actual progression on the topic. [You must be logged in to view images. Log in or Register.] "World is flat and you're all mentally ill for thinking otherwise!" that's you, that's what you sound like right now. [You must be logged in to view images. Log in or Register.] Don't worry, I get it, you're an achiever type, this thread/topic really just is not for you. Not every conversation is meant for all types of people, don't worry. You've put your 2 cents in early on of what you knew and they were taken in context. Now I'm looking for more hard concrete evidence about the original question which was never answered. [You must be logged in to view images. Log in or Register.] Quote:
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Last edited by Rimitto; 04-21-2019 at 11:10 PM..
Reason: 2nd quote
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#25
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#26
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Attack delay doesn't matter once you give a weapon a pet. It still uses its default NPC value as a base. This server correctly emulates that rule, which went into effect on old retail servers pre kunark after a Necro's pet with two rusty daggers solo'd a 50 warrior wearing full crafted armor while wielding dual yaks.
As a funny side note, Abashi made an ass of himself over that event when he stated that this change to a default attack speed would work on Magician pets too, to which Magician posters responded that mage pets absolutely could not hold weapons, and that he was full of crap. His response was something along the lines of "of course they can"... which he didn't test, because in actuality they couldn't at that early stage of the game. When the patch rolled out Mage pets could suddenly use weapons too. | ||
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#27
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Illusions have 100% the same mechanics as any other class pets, but they look quite different. I think you're geting confused because of that reason.
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#28
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Thread discussing pets and weapon damage/delay with Dev feedback - Another thread on the same subject Your questions are answered in these posts. If you don't believe others, or the comments from Devs, this is as simple as giving your pet a fine steel dagger and parsing it yourself. Quote:
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Some kind of... Bubba Ho-Tep?
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#29
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My enchanter went from 1-55 solo in a few months playing very casually using a lot of the techniques and knowledge in Tecmos videos. I don't understand why you would discount his expertise, or a lot of the other information you seem to have rejected in this thread. Had I leveled my enchanter using animations, it would have been agonizingly slow by comparison to charm. Lugging around armor and shields and 2handers for my agonizingly slow animations as well? Unimaginable. ElectedTheWayofPain.gif | |||||
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