#31
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I noticed https://wiki.project1999.com/Tyrana_Slil
has map coordinates that correspond to a specific map level of the dungeon. If I made 2 levels for Freeport East, then one would have to go through all the creatures in Freeport East and set their coordinates to the underground level if they are down there? Edit: So after some experimentation with paint editor, I might go with this for the underground level? Not a final product, but my intention of how to show underground and use the above ground map so people know their relationship. | ||
Last edited by Eggbell; 09-26-2019 at 10:03 PM..
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#32
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I made the "loc map" system work for multiple levels (to support places like Highkeep and Erudin).
Basically, "mappers" can create three (or however many) maps for a zone (each one with a separate testGrid data set), and specify "this one is level 0, this is level 1, and this is level 2". When someone visits an NPC who is in that zone, the wiki will look at their "Loc" entry, and if it just has two numbers it will show the level 1 map. But if the entry says "Basement' or "Level 0" in front of the numbers, the wiki will instead show the map for that level. So feel free to break maps into as many parts as you want, the wiki can support it! The hard part is that it means doing more testGrid work.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
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#33
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#34
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Freeport East
Code:
testGrid({ image: 'FreeportEast-Grid.jpg', height: 847, width: 1055, zeroX: 226, zeroY: 303, interval: 500, maxX: 500, maxY: 1000, minX: -3000, minY: -2500, zoomX: 0.25, zoomY: 0.25 }) Code:
testGrid({ image: 'FreeportEast-Basement-Grid.jpg', height: 366, width: 800, zeroX: 251, zeroY: 57, interval: 500, maxX: 500, maxY: 0, minX: -1000, minY: -500, zoomX: 0.418, zoomY: 0.418 }) Code:
testGrid({ image: 'FreeportNorth-Grid.jpg', height: 601, width: 683, zeroX: 376, zeroY: 283, interval: 200, maxX: 800, maxY: 600, minX: -600, minY: -600, zoomX: 0.39, zoomY: 0.39 }) | ||
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#36
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Quote:
By the way, I tried playing around at combining your maps with the EQ Atlas ones, in the hope that we could have a single map that is both helpful and loc-accurate. I thought maybe if I stretched/skewed the EQ Atlas one until it overlapped your's properly, it be possible ... but man, that EQ Atlas map isn't accurate at all. So then I tried something else: adding numbers ... [You must be logged in to view images. Log in or Register.] Here's the EQ Atlas one for comparison: [You must be logged in to view images. Log in or Register.] I think if we did something like the first one (and I'm 100% open to suggestions if anyone more artistic thinks a different color, circles instead of squares, or whatever would look better), I think the result would be good enough to just replace the EQ Atlas one as the default wiki map. Thoughts?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#37
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The main benefit of the EQ maps is they have clear lines depicting walls and doors. Although some doors have been marked incorrectly.
Takes a lot of work to manually add all that.(id probly not do it, not for a long time) But otherwise adding numbers, maybe even including the legend on the map is an idea. Also the grid maps for the loc feature on the wiki were made to contain the entire map which means some of them(west/east) are huge and contain barren land which still has spawns and was necessary for the loc feature, but its typically irrelevant to quick city information. So I'd probably cut these maps down to just the perspective of the buildings, similar to EQ atlas. Also, what's a good internet backup site for storing all the project data for the maps that others could have readable access to? Google is an option. | ||
Last edited by Eggbell; 09-27-2019 at 10:12 PM..
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#38
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Quote:
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P.S. If you want to collect your Blue plat PM a time when you'll be on so we can meet up.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||||
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#39
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Map storage:
https://drive.google.com/open?id=1dP...OvbZas-0U5Wfl4 Code:
https://drive.google.com/open?id=1dPmxD-i-aoovO6yaTOvbZas-0U5Wfl4 | ||
Last edited by Eggbell; 09-27-2019 at 10:48 PM..
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#40
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Still a lot of Locations missing for individual npc pages. Excellent chance for anyone to get some wiki cred
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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