#51
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
#52
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Assuming 12 mana per wisdom 1-200 and 1 mana per wisdom 201-205, your calculations are correct. But the calculations in the quotes earlier are using the Luclin formula. They are using 4164 max total Mana, with 1388 coming from raw Mana gear leaving a WIS/INT Mana value of 2776. I thought the Luclin era calculations were 12 per Wisdom 1-200 and 6 Mana per 201-255. This gives you a value of 2730 mana, off by 46 mana? To get a 2776 value you'd need the post 200-wisdom mana value to be about 6.8 per. Also interesting, the Al'Kabor client had the WIS/INT Mana value of a level 60 at 2775. Which we can attribute to some rounding error somewhere. But how we get to the value is what confuses me. Perhaps the actual Luclin calculation is 12.5mana/wisdom 0-200 and 5 mana/wisdom 201-255. This lands you at 2775 exactly.
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Last edited by Daldaen; 11-17-2017 at 02:43 PM..
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#53
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You know, re-reading this...
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This probably complicates things for the dev to incorporate a 50% of your pool cap if they can't get the pool to scale properly. I am curious too Daldaen if HP had an affect like this (relative cap to total HP). Wonder if there are any posts about people not seeing expected gains from equipping +55 HP rings at level 1? Too tired to start that search.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
#54
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Because HP was actually displayed in the UI during classic I'm sure that would've been mentioned somewhere. Especially if it is a function of your base and level dependent.
The Mana evidence has be convinced it was capped but I'd need to see a lot more for HP because everyone could see their HP value exactly.
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#55
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The +mana cap being 50% of the int/wis total seems extremely logical. But this makes it even worse for P99ers if we are using the classic 12/1. That would give us ((12 * 200) + 55) * 5 = 1228 mana in +items and 3682 max in classic. http://wiki.project1999.com/Magelo_Blue[You must be logged in to view images. Log in or Register.]oabarrelroll by my math has +1070 mana (and no Garizcor earring), so you'd only need maybe 4 raid loots to hit the cap.
Also I have to say Rygar has taken the bug troll to an epic level. | ||
#56
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Man Luclin starting to look real good right now. Velious was a dumpsterfire with Mana caps and awful itemization.
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#57
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So you're saying folks should have been happy I said 4,200 originally..?
In the 201+ WIS/INT thread I just posted this link: https://groups.google.com/forum/#!ms...ames.everquest Quote:
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This seems to imply the mana calculation didn't just round and keep mana pools the same, but increased mana pools. What they were before I guess is something that needs to be determined. If mana pools are really supposed to be this low... holy crap. Even solo artist challenges are going to get rough, nevermind grouping, low man encounters, long fights like AoW... I may have made many enemies this day.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||||
Last edited by Rygar; 11-17-2017 at 04:26 PM..
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#58
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Confused of why the 4164 number is being overlooked. It appears your assumptions of classic mana per wis/int above and/or below 200 are flawed.
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#60
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Haven't looked into how rock solid that is, or if something is amiss.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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