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View Poll Results: What expansion would you like p1999 to end at?
Velious, with a possible "Green99" 235 32.59%
Luclin 98 13.59%
Planes of Power 370 51.32%
Transfer your character to Daybreak progression server 18 2.50%
Voters: 721. You may not vote on this poll

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  #141  
Old 11-05-2015, 05:55 PM
iruinedyourday iruinedyourday is offline
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Guises for all
  #142  
Old 11-05-2015, 07:28 PM
o07Smurf o07Smurf is offline
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Luclin and PoP ruined EQ; please don't go there. I much prefer a server wipe.
  #143  
Old 11-05-2015, 07:39 PM
Krule Krule is offline
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I sense 261 troll votes.
  #144  
Old 11-05-2015, 07:40 PM
Tankdan Tankdan is offline
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Quote:
Originally Posted by Krule [You must be logged in to view images. Log in or Register.]
I sense 261 troll votes.
PoP saw EQs highest population, why is that a troll. Lots of people started in kunark/velious and played until the end of PoP. Shit is classic. Most people didn't stop playing in Velious.
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  #145  
Old 11-06-2015, 09:27 AM
Vanech Vanech is offline
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End at SoV, but add / fix / reinstate quests and content that supposedly worked at the time but never did. Like most of the Iksar 'Epics' and random things in Velious.

Below I ramble on about things that I think would be interesting to see in a post-classic classic server, if that makes sense. -.-
 

If a clean slate isn't intended then new quests could be implemented to get some of the old world items that have already been phased out due to the time line (rubi, guise, mana stone, treant fist, etc.) reintroduced to the game.

It will probably piss off a lot of old school p99ers who managed to get these items while they were still dropping (or questable), but it would give everyone who doesn't already have everything something to do beyond endlessly camping ToV, Kael, PoG/PoM, VP, Seb and the like.

For the sake of the economy I would say make the quest reward versions no drop, and try to mitigate the MQ possibilities as much as possible to make the reward that much more sweet. Not Epic difficulty, but pleasantly difficult.

EQ at the point of SoV is already so huge in dimension that the game as a whole doesn't necessarily have to resort to mud-flation (or vertical progression) in order to provide satisfying content beyond 'end game'. There's tons of room for horizontal progress utilizing the current engine with just a few fixes to broken quest lines, and some interesting twists that keep the classic feel...
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Last edited by Vanech; 11-06-2015 at 09:33 AM..
  #146  
Old 11-06-2015, 10:04 AM
Swish Swish is offline
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  #147  
Old 11-08-2015, 06:26 AM
radda radda is offline
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Quote:
Originally Posted by Troubled [You must be logged in to view images. Log in or Register.]
Not with a bang but with a whimper.
The Acacia Strain
  #148  
Old 11-09-2015, 02:34 AM
o07Smurf o07Smurf is offline
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Suddenly and without prior notice.
  #149  
Old 11-10-2015, 02:36 PM
jukboxx jukboxx is offline
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Actually I enjoyed Luclin there was a ton of content. I think the whole bazaar thing had people uproaring because of undercutting and whatnot. I never had anything to sell but did enjoy a very wide variety of content in Luclin.
  #150  
Old 11-10-2015, 02:44 PM
Seltius Seltius is offline
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I like Option X -Kerafyrm awakens and sets all of Norrath to burn. Then you get a few credits thanking all of the Devs, GMs, Guides, and Rogean and you see an 8bit version of Firona Vie and the rest of the main lore characters walking off into the sunset. Or maybe they all are fighting an 8bit version of Kerafyrm and then The End scrolls across the screen.

That's when they start pushing Green99, Discord99, a new Classic B99 and R99.
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