#61
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Luclin ports made the game way more social. They forced you to sit with strangers for 15 mins with nothing to do but chat. Was way more social than instant player ports.
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#62
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Quote:
me personally I loved raiding anguish. Potime was great as well. not really sure when EQ started to die. I think it was probably with the introduction of aa's where a character with no gear of equal level could progress to a point where someone who spents months raiding for gear was irrelevant. that and each new expansion with kunark included where solo/group equipment rendered top tier raid gear obsolete almost. | |||
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#63
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From release to level 20ish was legit
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#65
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PoP was the best, everything went downhill after that.
First ultimate mess being Gates of Discord. | ||
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#66
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Sometimes around Sirken's downfall
__________________
Nexii Vanadis | Nexii's Erotic Adventures
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#67
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Quote:
Yeah we were way outmatched but it was hillarious. | |||
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#68
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Quote:
Good luck.
__________________
Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | |||
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#69
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I was thinking, I figured it out.
When they made an expansion. Now hear me out! This game is great, we just played through 10 years of kunark, without a broken economy. It proved to me it's one of the most well designed games in history. So here's when EQ started to go down hill, when they released an expansion, 1 year after launch, setting up the precident, that they would continue to release expansions, every 1 year thereafter. That is what killed everquest, the fast grind of expansion after expansion, to keep new players coming in, and ignoring the things that old players loved: The content they were already playing. | ||
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#70
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up to Luclin imo, the PoK books and ease of travel killed it for me
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