#101
|
|||
|
Hey customizers: After testing some spell swapping, I am getting SOME new spell effects, but not all -- however, this means that it IS possible to get new spell effects without changing the spells_us file! I'm still testing, of course. I'm just now testing with kdiff to see the differences
__________________
| ||
#102
|
|||
|
stupid as this sounds, but I updated the new model character graphix. (btw TYVM) unfortunately, all the characters in the game are bald. And Skele's and Elementals are Humans (bald as well) followed ur steps to the T. not sure what I did wrong.
| ||
#103
|
||||
|
Quote:
__________________
| |||
#104
|
|||
|
Hey Rainbow, amazing work!
Just wondering if there is any update on the translucent spirit wolf graphic for druid wolf form. Also, There's some funny textures over the black wolves in GFay - correct model, but the skin is all messed up. Ill upload a picture later, was laughing so hard. | ||
#105
|
|||
|
I've updated my GlobalLoad.txt file as suggested to enable the Luclin models and they are all set =TRUE for loading in my eqclient.ini file, yet when I login they are not displaying. Any help?
| ||
#106
|
|||
|
I think RainbowDash's instructions say to have them all set to False, except for the elementals.
| ||
#107
|
|||
|
You are correct. Set all but elementals to false. Then post Globalload.txt contents here so I can help debug.
__________________
| ||
#108
|
|||
|
Also, for those that were wanting it, now that I have had things calm down a bit I have started working on the Water Swap Project again. I had no back ups but it's not tough, just a matter of going zone to zone finding water that wasn't replaced. Give it about a week for the first usable version.
__________________
| ||
#109
|
||||
|
Quote:
Also, thank you Danyelle for all the hard work; I've since stopped using actual luclin models (Even though I prefer my elves to look like elves and not polyhedral beings from another dimension), I've since foudn that the armor models in classic were actually quite nice. For example, my main is a high elf cleric, he has Chain chest, plate wrists and helm, and leather arms/legs-- With the luclin models on this looks just plain ridiculous.. it just clashes. But with the old school models it's actually got quite a good look to it. Another example is the dark elf plate helmet graphic. Classic graphics give almost all dark elf plate helmets the look of the top half of a horned skull-- whereas luclin models give it that obscenely silly decorated/frilly look. But I took advantage of your work for quite some time, and it's much appreciated [You must be logged in to view images. Log in or Register.] | |||
#110
|
||||
|
Quote:
The wolf issue, if it's what i think, is with the Luclin and Classic wolves mapping textures over each other. idk Why. Zaela, who made the program that splits the model files, didn't run into the issue. Idk what I can do but I can look into it. I once considered mapping Classic/Velious armor textures onto Luclin models in "Texture Pack DLCs" but that'd be an immense amount of work and quite a bit of Photoshopping so I never undertook it. I may in the future, I may not. We'll see :P
__________________
| |||
|
|