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  #1  
Old 08-02-2015, 11:07 PM
Dragmedown Dragmedown is offline
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Join Date: May 2015
Posts: 7
Default Graphical oddities since Luclin model disable.

So I had all races, save ogres and trolls, skellies, wolves and Elementals.

Some graphical bugs I now see. Feel like it should be a simple fix but.. I can't modify golbal whatever it was now.
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  #2  
Old 08-03-2015, 01:28 AM
Danyelle Danyelle is offline
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Join Date: Feb 2012
Location: Ohio
Posts: 886
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The skeleton is an issue with updating the Skeleton model files to use Luclin skeleton textures when you were using that model. You need to have a backup of the changed file (global_chr.s3d) which i do not have. You'll have to drag it from a fresh install client or Live client etc.

The gargoyle is due to what gargoyle is loaded. Normally new additional textures for models (Ry'Gor for orcs, Snowfang for Gnolls) was an additional texture, on top of all previous textures, and was only available in the zones that they were present in in Velious (but could be loaded elsewhere via globalload or the individual _chr text files for every zone). For whatever reason ,the gargoyles for Velious did not work this way and the ones in the _chr files in Velious zones ONLY have the Velious texture (like in your screenshot) as texture 0 and no stone texture at all.

When Velious launched the devs made Kael_chr.s3d global. This file contains the Velious Gargoyles. Thus the Velium gargoyle texture is globally loading and overwriting the models with the stone texture in all previous zones. This is a fix the DEVs have to make, you can't do anything about it. I'd suggest filing a bug report.
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  #3  
Old 08-03-2015, 01:40 AM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
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The skeleton one could be due to texture caching. Delete global_chr.wld.txc and similar, if they're in your EQ folder.
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