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  #11  
Old 07-18-2020, 12:54 AM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Kirdan [You must be logged in to view images. Log in or Register.]
Cool project! Nitpick: I think you are seeing "the nexus" where Lake Neriuss is.
LOL I did that layout image so late at night, I thought that blurry word I was writing from the hand drawn map said nexus i remember thinking while scribling it out (hh the nexus? Is this lake related to the luclin lore??) lmao :smacks forehead: that lake should be, Lake Nerius haha! [You must be logged in to view images. Log in or Register.]

Speaking of which, any lore for those lakes? I know nothing about them to be honest.
  #12  
Old 07-18-2020, 12:56 AM
Kirdan Kirdan is offline
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I always assumed the dark elves named it since Neriuss is like Neriak and it's where the river in Nektulos connects.
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  #13  
Old 07-18-2020, 01:24 AM
Jibartik Jibartik is offline
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Speaking of that river, you know what's not on the map? Haha, that river! haha
  #14  
Old 07-18-2020, 09:07 PM
Jibartik Jibartik is offline
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[You must be logged in to view images. Log in or Register.]

Boy they screwed the south continent up royally.

did they just name the rackhajak hills rathe mountains? I hate when people screw stuff up like this [You must be logged in to view images. Log in or Register.]

Edit: Oops I'm pointing to the fear portal instead of Ogguk but its still on the wrong side of the feerottt!

Edit edit: also they got the rivers backwards in feeroot man whoever was on that section was high (Brad musta been working on that section hismelf lol)

TIL: Mountains of Rathe are supposed to be between SK and Lake Rathe not the Feerott.

What's totally amazing is the feerott isnt even supposed to connect to the swamp, super yikes.

me after 20 years: THIS GAME IS UNPLAYABLE
Last edited by Jibartik; 07-18-2020 at 09:33 PM..
  #15  
Old 07-18-2020, 10:39 PM
Danth Danth is offline
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No less accurate than real-world maps from hundreds of years ago that had features such as showing California as an island. Assume the map of Norrath was made by some resident of Freeport who didn't get around much.

Danth
  #16  
Old 07-18-2020, 11:00 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
No less accurate than real-world maps from hundreds of years ago
hahahaha ok well you absolutely got me there [You must be logged in to view images. Log in or Register.]
  #17  
Old 07-21-2020, 11:12 AM
Toehammer Toehammer is offline
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I always thought a high level goblin tunnels/mines zone that connects Runnyeye and the Highkeep Basement would have been awesome. Would be cool after handing in 100+ ears that Captain Bosec would give you a key to it or something... I posted about it in a thread a LONG time ago. A few fun suggestions in there.

https://www.project1999.com/forums/s...1&postcount=14

Also could have put in smuggler's tunnels to the Ro Deserts... where cutthroats/highpass/goblins/orcs all mingle.

But yeah, a high level goblin dungeon/mine (for mithril) would have been really cool between Runnyeye and Highkeep. I thought it HAD to be there back on live and literally spent a few hours one night searching the Highkeep basement (raider room, etc.) and Runnyeye for it. I mean they are two zones away and all you would need is a SW->NW tunnel zone.

http://wiki.project1999.com/images/M...rs_norrath.jpg

I wanted it to be like Kedge but without water... lots of huge mine shafts and twisty/turny. Honestly a few zones in Kunark did this (Nurga/Droga), but it should have been between Highkeep/Runnyeye.
  #18  
Old 07-21-2020, 01:23 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
But yeah, a high level goblin dungeon/mine (for mithril) would have been really cool between Runnyeye and Highkeep. I thought it HAD to be there back on live and literally spent a few hours one night searching the Highkeep basement (raider room, etc.) and Runnyeye for it. I mean they are two zones away and all you would need is a SW->NW tunnel zone.
We'll have to add this [You must be logged in to view images. Log in or Register.] I too wish those mines went deeper than they do.
  #19  
Old 07-21-2020, 08:08 PM
Toehammer Toehammer is offline
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Quote:
Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
... all you would need is a SW->NW tunnel zone.

http://wiki.project1999.com/images/M...rs_norrath.jpg...
Correction: I meant a SE-->NW tunnel zone. Highkeep is just a bit SE of Runnyeye.

I had all these ideas about goblins there dropping metal ore that smiths could craft into metal bars for jewelers. I always found it odd how spaced out and few mithril items there were in EQ... it is a bit like Valyrian Steel in GoT... in both worlds only a few high level, very experienced mobs drop them... lol.
  #20  
Old 07-21-2020, 08:41 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
I always found it odd how spaced out and few mithril items there were in EQ... it is a bit like Valyrian Steel in GoT... in both worlds only a few high level, very experienced mobs drop them... lol.
I guess we just havent delved deeply enough below HK where the real treasure is kept, unknown to those that occupy the casino above.

Sounds like a norrathian heist quest that needs to be designed too haha [You must be logged in to view images. Log in or Register.]
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