Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Reply
 
Thread Tools Display Modes
  #11  
Old 02-02-2024, 10:06 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,156
Default

Quote:
Originally Posted by Penish [You must be logged in to view images. Log in or Register.]
Use blind, far more uptime on mana, same effect as root - The Shaladin
This can be risky. If the mob gets out of melee range of both players it will start running.

Also, I don't think blinding repeatedly would be cheaper, unless I am misunderstanding.

https://wiki.project1999.com/Flash_of_Light - 12 mana for 2 ticks.

https://wiki.project1999.com/Root - 30 mana for 8 ticks.

https://wiki.project1999.com/Blinding_Luminance - 50 mana for 4 ticks.

https://wiki.project1999.com/Enstill - 60 mana for 16 ticks.

Blind doesn't have the chance to break early, and it generates more hate. But I don't think that will make up for having to cast blind 4x to maintain blind for the same duration as root. In both cases you are spending significantly more mana.

Root is also reduced a bit via Alteration Specialization, where blind is Divination.
__________________
Last edited by DeathsSilkyMist; 02-02-2024 at 10:08 PM..
Reply With Quote
  #12  
Old 02-03-2024, 01:53 AM
Botten Botten is offline
Planar Protector

Botten's Avatar

Join Date: Jul 2011
Posts: 2,523
Default

It is crazy that a blind can scale up to 1.7 minutes and max @L34 from a weapon that starts procing at level 1.

Mix in Muscle Lock # when your the right level you can then apply a 55% or even a 60% snare (4% better than Ensnare) with a pretty good duration.

*End result is a pretty long lasting fear kite you can control by moving into melee range.

Probably best to stick to outdoor zones thou using it could be fun.
(thou then again having the shaman then do all the damage through spells just isn't practical.)

Could probably have better results with a ranger w/ the same weapon (casting snare and bow) /w the shaman.
Reply With Quote
  #13  
Old 02-03-2024, 10:34 AM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 2,624
Default

Between slow, regrowth, and bandages you should be able to stay on top of things. In the high 50’s my ranger duoed with a warrior and we did a similar model to this, trading hits with root, and could pull fairly quickly.

IMHO the blind-gear stuff is gimmicky. Even traditional fear kiting can be obnoxious but at least that’s tried and true. I’d personally keep this more simple. If you are getting hammered with 70%+ slow pick easier mobs.
Reply With Quote
  #14  
Old 02-03-2024, 12:45 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,332
Default

Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Between slow, regrowth, and bandages you should be able to stay on top of things. In the high 50’s my ranger duoed with a warrior and we did a similar model to this, trading hits with root, and could pull fairly quickly.

IMHO the blind-gear stuff is gimmicky. Even traditional fear kiting can be obnoxious but at least that’s tried and true. I’d personally keep this more simple. If you are getting hammered with 70%+ slow pick easier mobs.
I tried using bolts, blind and bow in the past on ew orcs and didn’t have much luck with it, but this was without weighted axe gimmick and the bow was probably huntsman - so pretty mid.
__________________

Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung

Reply With Quote
  #15  
Old 02-04-2024, 01:36 AM
Duik Duik is offline
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 1,317
Default

We go from.
This game has been worked out years ago /end thread.
To
How do I solo/duo X and Y and we get a useful dialogue filled with alternate + tried and true strats.

I love it.
Reply With Quote
  #16  
Old 02-04-2024, 03:05 AM
Solist Solist is offline
Fire Giant


Join Date: Sep 2018
Posts: 656
Default

Everyone is wrong.

Rogue tanks. Stack AC.

Works fine. Once you're high enough that it's mana possible, root mobs and have the rogue step back to backstab (mob turns to sham for a sec) then back to tanking with shaman in melee range. Until late 50's it's the only meaningful way to do it. Then you just send a tell to /who all monk xx level range, and invite a tank.
Reply With Quote
  #17  
Old 02-12-2024, 02:20 PM
Garnaak Garnaak is offline
Kobold


Join Date: May 2019
Location: West Coast, USA
Posts: 126
Default

12/20 mainhand gonna do more white damage than epic if tanking, by a decent margin. 12/20 on many high level raid mobs, Vindi, Tuna, etc. with Ragebringer offhand will do better than the reverse setup. Yea damage bonus!
__________________
Grailoch - Erudite Necromancer
Heriss<KWSM> - High Elf Enchanter
Merianna<KWSM> - Halfling Rogue
Balamorm<ALS> - Barbarian Rogue
Deetith - Iksar Monk
Reply With Quote
  #18  
Old 02-12-2024, 07:31 PM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 2,624
Default

12/20 = sub 7% improvement in melee dps over 15/25
13/20 = sub 12% improvement in melee dps over 15/25

Almost half the benefit of the more traditional MH preference and you lose a point of damage for backstab.
Reply With Quote
  #19  
Old 02-13-2024, 12:45 AM
Garnaak Garnaak is offline
Kobold


Join Date: May 2019
Location: West Coast, USA
Posts: 126
Default

Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
12/20 = sub 7% improvement in melee dps over 15/25
13/20 = sub 12% improvement in melee dps over 15/25

Almost half the benefit of the more traditional MH preference and you lose a point of damage for backstab.
Obviously if you have a 15/21 available to you the 12/20 or 13/20 is going away. I don't believe that was the question though. OP only has 12/20, 15/25, or 20/34 slash available to them.

"Only" ~7% or 12% improvement for something as simple as location swapping. Seems simple to me. People spend countless hours camping and raiding for improvements that garner much less improvement than that.
Reply With Quote
  #20  
Old 02-14-2024, 10:46 AM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 2,624
Default

Quote:
Originally Posted by Garnaak [You must be logged in to view images. Log in or Register.]
Obviously if you have a 15/21 available to you the 12/20 or 13/20 is going away. I don't believe that was the question though. OP only has 12/20, 15/25, or 20/34 slash available to them.

"Only" ~7% or 12% improvement for something as simple as location swapping. Seems simple to me. People spend countless hours camping and raiding for improvements that garner much less improvement than that.
For full disclosure I was responding to the previous post, not the OP. I doubt 12/20 MH will do more than match the primary ragebringer in most situations. Raid rogues that MH it can still end up high on the parse. I haven’t seen A 12/20 rogue up there.

The issue is you pick only 7% MH melee dps at an expense of a substantial backstab loss. 55+ you have the chance at double backstabs and discs that radically bump the dps.

The Ragebringer is a slow lumpy weapon. Those 500 damage backstabs though sneak up your DPS. I personally wouldn’t offhand MH for anything worse than a 13/20. As silly as optimizing an offhand is, it’s a better route. At least it’s a very proven one.

As for something as simple as location swapping. People often make bad “free” choices in this game despite the math not making sense.
Last edited by Snaggles; 02-14-2024 at 10:49 AM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:59 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.