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View Poll Results: Let's change game mechanics i just lost pvp | |||
Temp-ip ban | 3 | 15.79% | |
Leave it how it is period. | 3 | 15.79% | |
Create a thread promoting blue to red transfer | 6 | 31.58% | |
Shia lebouf | 6 | 31.58% | |
Diagon alley | 1 | 5.26% | |
Voters: 19. You may not vote on this poll |
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#1
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Respawning too often after a death
Respawning after death EVERY time is overpowered and frankly (pun intended) there should be a chance to get kicked out of game for a minimum 30min to an hour.
After you kill someone they shouldnt be able to bind rush you and deplete your mana every time period. It indirectly ruins PvP. Period
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#3
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we should make tombstone when people die and then they have to run back to the tombstone to rez, or rez at the graveyard for an hour long penalty. and if they keep dying and run back to their tombstone, we can have a timer increase for every time they die. fuckin brilliant idea! wonder why no one thought of it before.
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Wading through these shitposts like
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#5
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this is easily resolved by implementing classic bind affinity rules
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#6
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keep posting
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Blueflower <Friends>
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#7
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If someone dies to PvP within 10 minutes of another PvP death, send them back to their home city, unable to gate for 30 minutes.
If they're bind rushing you from their home city - perhaps you need to look in the mirror. | ||
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#8
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Quote:
shit would be so broken
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#9
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This is a terrible thread and I'm wasting keystrokes replying to it.
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