#1
|
|||
|
Setting up a noob leveling party
Hey guys.
I want to play everquest with my friends ( 4 ppl total ) and was looking for some help ( as I have absolutely no experience in EverQuest ) : 1 - How hard it is for different races to group up? I mean, each race has it's own starting area right? 2 - What races - deities should we pick? Based on where the party would level. Not quite sure on how faction system works. 3 - What classes should we pick? For the best leveling party, i imagine that it's something like 2 dmg 1 tank 1 healer. 4 - Where should we meet to level at first? Im sure it's easy finding other leveling zones after the first one, but I really have no idea on where to start. I've read some guides but these seems like the type of knowledge only attainable from gameplay experience. Thanks! | ||
|
#2
|
|||
|
I would start near EC Tunnel on a new character and join a low level Guild. Both of those would help a lot. Free buffs, maybe some good free gear, and a Guild to ask questions about stuff and to group with fellow members.
Probably would not start a Evil class also. Game is hard enough without adding that into equation. [You must be logged in to view images. Log in or Register.] Welcome Aboard. It takes time, lots of it, to learn this game well. | ||
|
#3
|
|||
|
cleric (healer), paladin (tank), enchanter (crowd control/buffs/dps with charmed pet), and magician (dps).
all high elves or all humans so that you can start in the same city. i'm partial to high elves because felwithe/kelethin/crushbone are amazing. | ||
|
#4
|
|||
|
I'll offer a couple options:
#1 Dwarf Paladin [tank], Dwarf (or High Elf) Cleric [healer/buffs], Gnome Necromancer [dps], Gnome (or High elf) Enchanter [crowd control/buffs/utility] There are a few reasons why this is my number one recommendation. It puts you on Faydwer, which is an awesome place for leveling. It only requires two starting cities (Kaladim and Ak'anon), limiting the need for splitting the party and running around. Most importantly you become the ultimate group in dealing with the undead, which is nice since you'll be on Faydwer and have the option for some undead prolific areas. Be aware, however, that the necromancer can be tricky for faction reasons...many places don't like necromancers. #2 High Elf (or Dwarf) Paladin [tank], Wood Elf Druid [healer/buffs], High Elf Magician [dps], High Elf Enchanter [crowd control/buffs/utility] This group also puts you on Faydwer (my favorite leveling), and all in the same starting zone (though still two cities, they both connect to Greater Faydark, minimizing splitting and running about). Dwarf does get better starting stats for Pally if you don't mind the initial splitting up of the party. Druid is a bit less of a healer than cleric, but gains travel spells to take the party all over the world, not to mention SoW! What's more, the Pally gains enough supplemental healing to get you through most things. The Magician gets some very useful summons (food, pouches, weapons for pets, etc). -------------------- That's just a couple options based on my own preferences. The first gives you a clear goal (find undead and eradicate them), while the second gives you great flexibility. There's any number of other options (all Iksar party, party centered around East Commonlands for easy trading, etc). As for leveling, if you're on Faydwer the usual chain goes Greater Faydark (or butcherblock or steamfont), then Crushbone, then Unrest. There are other possibilities, but that works great (especially if you choose the anti-undead party). I would also mention that if you add a 5th player to your group you might want to consider a wood elf bard. Would add some fantastic synergy to either group I listed. | ||
Last edited by mickey182; 11-20-2014 at 08:19 AM..
|
|
#5
|
|||
|
Gnome warrior, gnome cleric, gnome rogue, gnome magician, gnome enchanter, gnome wizard
| ||
|
#6
|
||||
|
Quote:
@OP: Its incredibly difficult to meet up, but this might be circumvented depending on how readily you can find a druid/wizard to port you guys together and bind you all in the same zone. The most difficult part will be if you have some good and some evil races, as some of your group members will have difficulty training or obtaining spells. For a 4-man static party, I'd suggest tank/healer/CC/DPS, or tank/healer/DPS/DPS. Some good early leveling grounds are Blackburrow (Qeynos, Erudin, Halas starts), Crushbone (Kelethin, Kaladim, Ak`Anon, and Felwithe starts), and UGuk (Grobb, Oggok, Neriak, and Freeport starts). That should cover most of the starting cities, without having to travel more than half a continent and take your group to at least L16. Find race/class/diety combinations that allow these meet ups.
__________________
| |||
|
#7
|
||||
|
Erudite SK/pally
Erudite cleric Erudite enchanter Erudite wizard
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| |||
|
#8
|
|||
|
I am just starting out and if you need a 5th person, I would be happy to play with you and yours.
| ||
|
#9
|
||||
|
Quote:
| |||
|
#10
|
|||
|
Since everyone is on about Faydwer and EC, I'll go with the other side...
Tank: Human paladin (Karana or Rodcet Knife), Human shadowknight (Bertoxxulous), Barbarian warrior Healer: Erudite cleric, Human cleric (Bertoxxulous, Karana, or Rodcet Nife for Human), Barbarian shaman, Human druid CC: Human/Erudite enchanter, Human/Half Elf bard DPS: Barbarian rogue, Human monk, Erudite wizard, Half Elf ranger Pick one of each, with the following advice in mind... If your tank is a paladin, pick a shaman or druid as a healer. With druid, the paladin AC buff will stack. With shaman, the paladin HP buff will stack. With cleric, nothing stacks. Pick one class with "run fast" (bard, druid, shaman... or ranger, but they get it much later). Pick one class with "ports" (druid, wizard). If you have a druid, you've got both "run fast" and "ports" covered in one character. Make sure your religious types pick a deity that lets them start in Qeynos or Surefall. Erudite clerics who worship Cazic-Thule might have trouble reaching the boat in Erudin, but it's doable if you want. There you go, the perfect group that can go anywhere and do anything. Meet up in Qeynos and start leveling! Caveat: Barbarians might have to beg a sow and/or invis to get through Blackburrow. Erudites just need a boat ride. | ||
|
|
|