#1
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Are the disease and poison dot lines correct for this time period?
I just read that they are stacking with each other in a different thread(as in multiple disease spells stacked on one mob). Could be a balance issue because originally poison took about 1.5 mins to do its damage and the disease dots were even worse, taking ridiculous amounts of time like 7+ minutes do their damage.
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#2
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Moving out of bugs forum. Please gather expected vs actual behavior along with evidence before making a post. You didn't even link to the thread you are referring to.
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#3
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patch notes from july '99:
of p99 wiki Necromancer's poison magic doubles damage and cuts duration by half. The total amount of damage is exactly the same, but the time has been halved. Necromancer and Shaman's disease-based magic now has a shorter duration. Instead, damage increases. -------------- All Poison and Disease DOT spells have received tuning. Post from jan '01 http://web.archive.org/web/200107240...ll.asp?Id=1141 "Scourge used to do nearly, if not more than 1000 damage over the course of 7 minutes. Now THAT is useless, especially to a Shaman, a class that does not need to kite to kill mobs effectively." | ||
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#4
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And in the priest forum people have confirmed disease stacking.
Quote:
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#5
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You're discussing two separate and unrelated issues. One is the duration of poison and disease DOTs, which you're correct to observe from the patch notes were originally much longer-lasting and pitifully weak DPS. I don't imagine you'll get much enthusiasm for "fixing" them into hot garbage more than two months after Green/Teal's launch, but you have a factually accurate basis in calling for that change being more like EQ at release.
The other thing you bring up is poison/disease DOTs stacking with other spells from the same line. This has always been the case, as has been well documented from sources written during the early live era (these sources are cited in the thread from 2011 Tecmos linked in the priest forum thread you linked). You seem to be treating it as a given that this DOT stacking is wrong simply because you don't remember doing it with your swarm DOTs as a Druid, but that indicates nothing whatsoever about Shaman and Necro DOTs. | ||
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#6
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Quote:
I only stated that it is currently confirmed to be happening. Shaman with fast acting DoTs is not classic for this time period, stacking only makes the issue that much more important to address. | |||
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#7
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It's as classic as /list.
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#8
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I doubt they're implemented as they should be because I only just found all these Japanese patch notes you're referencing a few weeks before Green launch (and they were a bitch to find btw).
Yes, GZ tweaked dots to do the same dmg over a shorter timespan. Originally dots were uber long. P99 devs should have the original launch disc spdat.eff which will have all the proper values. There are easily enough changes in the first year of EQ that aren't quite right on P99 to keep the project devs busy for another 5 or 10 years to nail it all down if they want to be 100% accurate. Every iteration of Green will keep getting better and better. | ||
Last edited by Dolalin; 12-29-2019 at 05:25 PM..
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#9
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Quote:
So does this mean that rabies is supposed to last even longer? | |||
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#10
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No, only certain class spell dots were changed. Nothing like rabies etc. It's in the patch notes I believe.
And as for how... lots of crawling around Japanese web rings. They had a really fanatic EQ following all the way back to beta days. | ||
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