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  #181  
Old 04-12-2015, 04:15 AM
Farzo Farzo is offline
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My bet is first bead drop will be RMTed...
  #182  
Old 04-12-2015, 04:22 AM
eisley eisley is offline
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50% slow was pretty enormous, not just for hate generation, even just general gameplay. You didn't even need a shaman/enchanter to slow at all anymore except on big things. Results in a lot less damage taken and/or mana saved
  #183  
Old 04-12-2015, 04:40 AM
Erydan Ouragan Erydan Ouragan is offline
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Quote:
Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
50% slow was pretty enormous, not just for hate generation, even just general gameplay. You didn't even need a shaman/enchanter to slow at all anymore except on big things. Results in a lot less damage taken and/or mana saved
Hell, even 30% slow makes a difference.

With a knight tanking i can maintain my 30% shitty bard slow without taking agro. You don't notice it right away, because it's not a 70% slow, but in the long run, saves the druid/cleric's mana.

Slow and haste are the two things that are the most overpowered in this game.
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Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
  #184  
Old 04-12-2015, 04:46 AM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
Dividing Elders into separate camps is like splitting up the Grachnist camp. terrible idea.
RNG will mean that some poor sod will camp his spawn for 12 hours and leave empty handed whilst some newcomer will grab it in 10 mins and leave.

Make it one camp and manage it the same way that Jade Chokidai Prod was managed upon release:
- Regard all Elders as ONE camp.
- Any person may join the list, and said character must be present at camp (most likely afk).
- Person at the front of the queue gets the next Beads that drop, regardless of who kills it.
- That person takes their beads and leaves the queue, next person steps up.
- No handing camp over to your pal/guildie, list must be adhered to.
- People are free to rejoin the list immediately upon receiving beads, but they start from the back.

That system worked flawlessly, and I don't recall ANY disputes regarding the Chancellor camp.

This is a perfect opportunity for the server to come together and cooperate on a potentially volatile camp and I guarantee that this will save GMs a tonne of petition hours.

Let's not be fuckheads about this.
10 pages ago this was posted and you guys are still trying to fight it out.. smh
  #185  
Old 04-12-2015, 04:50 AM
Erydan Ouragan Erydan Ouragan is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
10 pages ago this was posted and you guys are still trying to fight it out.. smh
You're right, let's change the subject.

This thread is now about the fact that Luclin/PoP are amazing and we need a new server with the same ruleset that goes up to these expansions.

Luclin models are amazing and make the game way more beautiful. Hot elves > square minecrafty elves.

Discuss.
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Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
  #186  
Old 04-12-2015, 05:14 AM
eisley eisley is offline
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Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Hell, even 30% slow makes a difference.

With a knight tanking i can maintain my 30% shitty bard slow without taking agro. You don't notice it right away, because it's not a 70% slow, but in the long run, saves the druid/cleric's mana.

Slow and haste are the two things that are the most overpowered in this game.
I agree. I used this thing on my SK forever. I can't remember when it was nerfed to 35%, but I seem to recall it was right around either side of Luclin - meaning it may be 50% forever here.
  #187  
Old 04-12-2015, 08:30 PM
Clark Clark is offline
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11 camps.
  #188  
Old 04-12-2015, 08:35 PM
Ele Ele is offline
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Stop derailing my epic thread.
  #189  
Old 04-12-2015, 09:12 PM
Raev Raev is offline
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12 camps
  #190  
Old 04-12-2015, 09:18 PM
Cecily Cecily is offline
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1 million camps.
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