#151
|
||||
|
Quote:
I could get on board with moon rabbits.... | |||
|
#152
|
||||
|
Quote:
Iksars being "lizards from the swamp" is no different. It's still not classic. But they consider them being classic because in their mind classic/kunark/velious is classic, when it's not. Classic is level 50 and old world only. Killing "aliens" on the moon is the same as killing "seals" on a frozen beach. I think graphics play a huge part in what is defined as classic. I define classic by the gameplay, not by the looks.
__________________
Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
| |||
|
#153
|
||||
|
Quote:
And if you killed them you're a monster. But I agree. Luclin wasn't perfect, but the AA system was such an incredible innovation because it allowed people with unpredictable time to increase the power of their character without having to be raid. AA's occupied this kind of weird space in my mind where I was max level, so I didn't NEED to level any more, but if I wanted to grind exp or camp something (unsuccessfully) I didn't feel like I was just wasting my time. AA's created in game rewards for playing the game in a way that previously had no reward but were often doing anyways (killing level appropriate monsters at max level). Loved it. | |||
Last edited by maestrom; 04-13-2015 at 10:07 AM..
|
|
#154
|
||||
|
Quote:
Classic eq is so vibrant and immersive strictly due to social interaction and being a "hard mode" MMO. My thing is, let's keep those qualities while poaching zone, race/class, and loot content from subsequent expansions. With elongated release timetables, of course. | |||
|
#155
|
||||
|
Quote:
| |||
|
#156
|
|||
|
Cuz haters gonna hate hate hate hate hate - T. Swift
/thread
__________________
Bhear Ghrillz - Level 51 Druid - Dial A Port | Oggre - Level 44 Warrior | Revenance Vampirus - Level 40 Necromancer | Mottley Crue - Level 30 Rogue | Renovatio - Level 3 Cleric | Abradolf Lincler - Level 40 Cleric | Drowning - Level 35 Enchanter | Oradan Omnipotent - Level 57 Magician | Chubbz Zilla - Level 40 Monk - Scaled Brotherhood
| ||
|
#157
|
|||
|
You know, I really enjoyed Eternal Sonata. While it was somewhat lacking in content it was still great fun. I particularly enjoyed the phases combat mechanics that evolved as the characters leveled and progressed brought content. The history lessons on Chopin and his work were masterfully interjected at cutscenes adding further depth to gameplay. Overall, I'd give it a solid 10/10 on entertainment value.
But as with Luclin and for the same (among other) reasons reiterated numerous times herein, it is not Classic Everquest, a simple and far from subtle distinction that our Lords Nilbog and Rogean thankfully understand. | ||
|
#158
|
|||
|
I think that this is the only thread that has 150+ posts and has actually (for the most part) stayed on topic.
| ||
|
#159
|
||||
|
Quote:
I didn't think Luclin followed the classic theme of EQ, others here have argued it did. I don't think anyone is right or wrong. If people are that fired up about wanting Luclin/PoP, there are other emu's that have those things. If they want the P99 feel they are just going to have to gut it out and live through what Rogean/Nilbog's vision of classic is.
__________________
Grombok - Troll Warlord
<Aftermath> | |||
|
#160
|
||||
|
Quote:
| |||
|
|
|