#1
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Exp item turn in path from level 1
How high could a character get in theory without hitting a mob by just turning bone chips, belts, pads, goblin ears etc. (without the exp turn ins getting so low it doesn't make sense anymore)
What would the path be? I.e. 1-4 bone chips 5-10 cb belts 11-15 cb pads What am I missing and what is the optimal levels to switch to the next item? | ||
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#2
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Orc scalps in high pass
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#3
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left goblin ears in highkeep
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Escapegoat / Pharmakos / Madriax
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#4
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Goblin ears, deathfist slashed belts, lightstones/greater lightstones
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#5
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You can do 1-9 with bone chips if the dorfs like you.
9-15 belts and pads. 15-20 orc scalps 20+ goblin ears. 30+ sarnak braids but they are no drop and you have to be able to turn them in atthe outpost. | ||
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#6
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Lightstones and greater lightstones are good from 12 up to at least 17. If you can find a seller for the GLs, it ends up only costing 5g per stone.
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#7
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Keep in mind there is a % cap on xp gained per hand in so if you are handing in these things too early you are wasting potential points of xp.
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#8
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Some items might yield better % per turn in, but for availability its hard to beat kaladim bonechips until level 16ish
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#9
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Quote:
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#10
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Quote:
Quote:
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