Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #111  
Old 09-20-2018, 04:01 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,385
Default

Quote:
Originally Posted by White_knight [You must be logged in to view images. Log in or Register.]
Empire leaving mobs up helped keep other guilds alive.
Empire did not at all help to keep other guilds alive. They choked the server and it died. When you are already far overgeared as compared to the rest of the server, and have a huge numbers advantage, who cares about the other guilds going for the Kunark-level content when you can just lock down the Temple of Veeshan and Sleeper's Tomb drops.

If Empire had split its raid force in half and actually did contest things fairly, THAT is what would have kept the server alive. Because then the <Friends> guild could have actually tried to contest the primary raid force of Empire, while the secondary raid force of Empire could have been contested by whatever the 3rd ranked guild of the server was (or <Friends> still, if that's the raid force they wanted to target on a given day).

Those "lesser" guilds would have been able to get wins sometimes and that would kept things healthy across the entire server and actually kept PvP constantly relevant. Instead, Empire just wanted no competition (thinking this kind of cheating was "winning") and turned Red into essentially a bad Blue server, hence its predictable death.

Quote:
Originally Posted by White_knight [You must be logged in to view images. Log in or Register.]
When you're on a 120 pop server and you're clearing Trakanon with your 80 member guild so that the other 20 member guild doesnt get a deepwater BP you are far worse than anything you said in your post.
...this is exactly what Empire did, as someone else pointed out. Everything important during Kunark era was locked down and they actively tried to keep the numbers vastly imbalanced so that there would be no real competition.

The server had a way healthier population than 120 too, it was regularly at 400+ people. It could have been a good server for everyone and possibly kept growing and attracting more people who were bored with Blue. Instead, it turned to shit. I brought this up many times during both the Holocaust and Empire eras, but the evil dictators could only see pixels for themselves in their eyes.
__________________
  #112  
Old 09-20-2018, 05:02 AM
White_knight White_knight is offline
Banned


Join Date: Aug 2018
Posts: 1,206
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Empire did not at all help to keep other guilds alive. They choked the server and it died. When you are already far overgeared as compared to the rest of the server, and have a huge numbers advantage, who cares about the other guilds going for the Kunark-level content when you can just lock down the Temple of Veeshan and Sleeper's Tomb drops.

If Empire had split its raid force in half and actually did contest things fairly, THAT is what would have kept the server alive. Because then the <Friends> guild could have actually tried to contest the primary raid force of Empire, while the secondary raid force of Empire could have been contested by whatever the 3rd ranked guild of the server was (or <Friends> still, if that's the raid force they wanted to target on a given day).

Those "lesser" guilds would have been able to get wins sometimes and that would kept things healthy across the entire server and actually kept PvP constantly relevant. Instead, Empire just wanted no competition (thinking this kind of cheating was "winning") and turned Red into essentially a bad Blue server, hence its predictable death.



...this is exactly what Empire did, as someone else pointed out. Everything important during Kunark era was locked down and they actively tried to keep the numbers vastly imbalanced so that there would be no real competition.

The server had a way healthier population than 120 too, it was regularly at 400+ people. It could have been a good server for everyone and possibly kept growing and attracting more people who were bored with Blue. Instead, it turned to shit. I brought this up many times during both the Holocaust and Empire eras, but the evil dictators could only see pixels for themselves in their eyes.
Think you sippy coolaid my Z-man.

The highest peak pop on this server was when Empire was on it. (Peak after launch) There were 4-5 other active guilds at Empire's peak control during Velious, more guilds than any other period other than launch.

When it was 250ish average pop and only 80 empire on raiding ntov the other guilds were doing Kunark content.

What killed this server is most people had their fun and realized there was no point in gearing out a 2nd and 3rd velious geared toon (because velious raiding is a curse and so fucking boring after the 5th ntov clear) I honesty dont know how people continued tonplay after 6-12months.
Last edited by White_knight; 09-20-2018 at 05:05 AM..
  #113  
Old 09-20-2018, 05:07 AM
Swish2 Swish2 is offline
Planar Protector

Swish2's Avatar

Join Date: May 2014
Posts: 1,753
Default

Might have got to 400+ if the initial XP bonus wasn't removed (reduced the pop from 250 back to 70ish). Server wasn't allowed to make it.

Add in the ban on red/blue blue/red transfers and that was a real blocker on new red pals starting up.
__________________
  #114  
Old 09-20-2018, 06:31 AM
arosian arosian is offline
Aviak


Join Date: Mar 2013
Posts: 52
Default

Think about it like this:
  • Video games are played by a subset of the general population
  • MMORPGs are played by a subset of the video game population
  • Project1999 is played by a tiny subset of the MMORPG population
  • Red is played by a subset of the Project1999 population

So really Red had an uphill battle against statistics the entire time.

It doesn't help that Project1999 is generally made up of people who played EQ on live hoping to relive the nostalgia. It doesn't really attract brand new players who have never heard of EQ. That causes the population to dwindle over time as people get bored after maxing everything out now that this server has been live for ~8 years.
  #115  
Old 09-20-2018, 07:14 AM
Tassador Tassador is offline
Planar Protector


Join Date: Oct 2011
Posts: 3,904
Default

Red reset would draw at least 150 players now will they stay who knows its 2018. I would definitely play but not sure if I’d stay.

To be honest red is a little selfish pretty sure if they did a blue 2 pop would be in the 800-1200’s.

So like the previous poster mentioned pvp eq is minuscule.
  #116  
Old 09-20-2018, 07:54 AM
hatelore hatelore is offline
Fire Giant


Join Date: Dec 2011
Location: Texico
Posts: 630
Default

Quote:
Originally Posted by Tassador [You must be logged in to view images. Log in or Register.]
Red reset would draw at least 150 players now will they stay who knows its 2018. I would definitely play but not sure if I’d stay.

To be honest red is a little selfish pretty sure if they did a blue 2 pop would be in the 800-1200’s.

So like the previous poster mentioned pvp eq is minuscule.
Fuck that, after playing RoZ and dealing with normal GM’s I don’t really think I could come back to red99. Fuck LNS and rule lawyering. LNS is for flaming pussies and people who require written and agreed upon contracts before an attack can begin.
  #117  
Old 09-20-2018, 08:33 AM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,758
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Empire did not at all help to keep other guilds alive. They choked the server and it died. When you are already far overgeared as compared to the rest of the server, and have a huge numbers advantage, who cares about the other guilds going for the Kunark-level content when you can just lock down the Temple of Veeshan and Sleeper's Tomb drops.

If Empire had split its raid force in half and actually did contest things fairly, THAT is what would have kept the server alive. Because then the <Friends> guild could have actually tried to contest the primary raid force of Empire, while the secondary raid force of Empire could have been contested by whatever the 3rd ranked guild of the server was (or <Friends> still, if that's the raid force they wanted to target on a given day).

Those "lesser" guilds would have been able to get wins sometimes and that would kept things healthy across the entire server and actually kept PvP constantly relevant. Instead, Empire just wanted no competition (thinking this kind of cheating was "winning") and turned Red into essentially a bad Blue server, hence its predictable death.



...this is exactly what Empire did, as someone else pointed out. Everything important during Kunark era was locked down and they actively tried to keep the numbers vastly imbalanced so that there would be no real competition.

The server had a way healthier population than 120 too, it was regularly at 400+ people. It could have been a good server for everyone and possibly kept growing and attracting more people who were bored with Blue. Instead, it turned to shit. I brought this up many times during both the Holocaust and Empire eras, but the evil dictators could only see pixels for themselves in their eyes.

Red99 historian here coming to correct tons of factual inaccuracies. The server never had 400+ pop post week one of the server opening, and it certainly never hit 400+ after November of 2011. I think the highest it ever hit post 2011 was MAYBE 300 for a day.

Next up; the entire history of the server was one guild choking all the content, from Nihilum, to Empire, to Apex. The only difference with Empire was that the leadership didn't care about killing every single raid mob and whether or not someone killed Phara Dar or not 2 years into Velious. The leadership of Nihilum and Apex, which is the same crew of people, has a mental disease that requires them to kill every single raid mob and make sure no one else does.

To the final point about this mythical contesting and competition; you don't want competition. Competition in Velious is two sides sitting at a zone line for 6 hours refreshing buffs until either one side engages a mob, at which point the other side will then engage them while they are mid PvE, or the other side loses interest and then the other side pushes them out. It is incredibly boring and uninteresting and it's why Empire 2.0 burnt out because only the sickest human beings have the patience to sit for half a dozen hours to kill one dragon for items that really nobody even needs. The glory days of contesting were in Classic when you could bum rush Nagafen and Vox.


As gay as it sounds, this game would be a lot more fun if Raid mobs were decided in some sort of 25 v 25 or 50 v 50 combat with the loser admitting defeat for the night or something.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #118  
Old 09-20-2018, 10:14 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Red99 historian here coming to correct tons of factual inaccuracies. The server never had 400+ pop post week one of the server opening, and it certainly never hit 400+ after November of 2011. I think the highest it ever hit post 2011 was MAYBE 300 for a day.

Next up; the entire history of the server was one guild choking all the content, from Nihilum, to Empire, to Apex. The only difference with Empire was that the leadership didn't care about killing every single raid mob and whether or not someone killed Phara Dar or not 2 years into Velious. The leadership of Nihilum and Apex, which is the same crew of people, has a mental disease that requires them to kill every single raid mob and make sure no one else does.

To the final point about this mythical contesting and competition; you don't want competition. Competition in Velious is two sides sitting at a zone line for 6 hours refreshing buffs until either one side engages a mob, at which point the other side will then engage them while they are mid PvE, or the other side loses interest and then the other side pushes them out. It is incredibly boring and uninteresting and it's why Empire 2.0 burnt out because only the sickest human beings have the patience to sit for half a dozen hours to kill one dragon for items that really nobody even needs. The glory days of contesting were in Classic when you could bum rush Nagafen and Vox.


As gay as it sounds, this game would be a lot more fun if Raid mobs were decided in some sort of 25 v 25 or 50 v 50 combat with the loser admitting defeat for the night or something.

Gonna hafta put on a strong pot of coffee for this one.

Can we safely say ur done shaming others for posting elf quest essays?

Anywho - the Azrael/Holo fights was when the server was closest to a real pvp server. It was ruined when the snout and his men stripped an aim chatter. When justice failed in elf court, their accounts and bank were put to the torch. That + the Sektor robe affair/split into Friends effectively ended any chance of a good fight continuing.

We had a chance of a healthy PvP environment with Good Guys and were on the right track to letting them have some targets. Then they allied with the Snout and threatened to run us off. Maybe they could have to be honest but they had some awful shot callers and very little interest as far as I could tell when it came to coaching players.

This happened on blue too - the 2nd place guild/other casuals pretend to be pals all the while constantly trying to sabotage or screw over the bigger dog in bad faith or get bold and break the agreement in place. It never goes well for them. The casuals are just as scummy as the raid target deniers in their intentions. Trust me, they are filled with the same vitriol and disregard for the rules etc - just they lack the dedication (beard) and experience, bite off more than they can chew and get "griefed off".

I wasn't there for it but I think this happened when (barely any TBH - u got no idea the full force of that crew's beard power unless u rolled with them for a while) TMO came to red. It is up to the guilds who don't "control the box" to not provoke the wrath of the top dog and exist in relative harmony. The same thing happens every time tho.

Good honest summary otherwise.
  #119  
Old 09-20-2018, 11:15 AM
Supreme Supreme is offline
Planar Protector

Supreme's Avatar

Join Date: Oct 2009
Location: Rivervale,Texas
Posts: 1,077
Default

Go outside. It's just Everquest.
  #120  
Old 09-20-2018, 11:24 AM
derpcake2 derpcake2 is offline
Sarnak


Join Date: Apr 2018
Posts: 400
Default

price/quality the r99 offer is a bit low on the quality side
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:19 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.