#81
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Below is a summary of this thread, I'll PM a mod to modify the original post and change the title! Let me know what you think:
Summary of +Mana Cap: The +mana cap for P99 was not main stream knowledge until after Luclin hit and the percentage of mana you had was displayed. Afterwards, a post was made from a high end raider revealing his testing methods to determine a cap was indeed in place. At which point Devs faced some revolt from the masses and did some damage control. Here is Rich Waters' explanation of the cap: 8/9/2002: http://rift.zam.com/story.html?story=1083 Quote:
http://www.tski.co.jp/baldio/patch/20020814.html Quote:
Thanks Jaxon!! So we gather from that thread, that during that Luclin era the effective cap on your mana pool was 4,164. I do want to touch base quickly on the client vs. server formula for mana. It would appear that the formula for this was server side limitation (much like we find from Cinda's Charismatic Carillon thread which showed there was a server side cap on the faction for this spell regardless of the SPDAT file). Mana was purposely not shown in the client to keep it 'mysterious' per the original dev team, with client's being cracked and analyzed I'm not surprised they would keep the cap formula server side. Back to Jaxon's post, there was an interesting blurb I picked up on that thread: Quote:
4/5/2000: https://web.archive.org/web/20010822...ve/arc96.shtml Quote:
https://web.archive.org/web/20010822...ve/arc87.shtml Quote:
Summary of Mana Formula changes: So... it may seem like P99 should have an effective max cap on your mana of 4164, right? WRONG! As Raev and Daldaen had pointed out, it would appear that P99 is using a Luclin formula for calculating mana... Daldaen summed it up nicely below: http://www.tski.co.jp/baldio/patch/20011204.html 12/4/2001 (Luclin launches) Quote:
Meaning it occurred 8 months after the above patch which changed the calculation of 200-255 WIS/INT to Mana. The classic value seems to have been 1 Mana per 1 WIS/INT. The Luclin one 6 sticks in my mind but 5 fits the numbers more easily. This means the level 60 calculation is: Classic = 12 Mana per WIS 0-200, 1 Mana per WIS 201-255. Max WIS based Mana = 2455 Max +Mana = 1228 Total Max Worn Mana = 3683. Luclin = 12.5 Mana per WIS 0-200, 5 Mana per WIS 201-255. Max WIS based Mana = 2775 Max +Mana = 1388 Total Max Worn Mana = 4163 (4164... rounding error probably) --------------- I did notice through some postings that there were 'alternate' classic formulas posted, so not sure which is the true formula (a little birdie told me Haynar knows...). My post listing those values is here: https://www.project1999.com/forums/s...6&postcount=66 So possible 3,862 would be the max unbuffed mana pool obtained on P99, or perhaps 3,683 per Daldaen. Lastly, Jaxon did find that the showEQ formula obtaining those numbers were the Luclin era calculation, and not the classic mana formula, his post on that summary is here: https://www.project1999.com/forums/s...7&postcount=64 Conclusion: I find this all to be very compelling evidence for a +mana cap and a mana formula revision, major changes require significant evidence and I feel that has been delivered here. It may certainly explain a lot how testing fights against Tunare / AoW in Velious Beta was making easier fights than expected. It would seem there was a lot more mana available for CHeal chains, spot heals, twitches, etc. I understand re-balancing that content with these formulas may be difficult and time consuming, but I say go ahead and implement! Most P99ers have already trivialized the encounters, this will just make them more of a challenge until the ATK values, etc can be dialed in. It may also encourage grouping with more members as all players will be taking a hit to their mana pool. Thank you for your consideration! #Classic
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||||||||
#82
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Even if everyone agrees Mana was capped originally, classic gear is so basic that I truly don't understand this crusade to nerf the top 5% players here by suggesting the Devs to gut and re-do how mana is calculated/stored through items.
So let me break this down for you on why this seems a bit overreaching in terms of a 'wishlist' change here: My druid who probably has the highest mana pool of all hierophants is sitting around 4,380 mana, and using Dald's estimate of 3,683 would represent a 16% nerf to my main's mana pool. If we whack off 350 mana from my druids total which would be closer to the avg lvl 60 raider and then calculate again, Dald's figure ( again the most conservative ) would represent a 9% nerf. Basically this nerf would only be felt by anyone who has above 4k mana unbuffed and even then you have to ascend to the top 5% of mana pools for it to actually be somewhat significant and make much of a difference as we are basically talking about one less 300 mana-ish spell for the average raiding player. For a ton of backend work on how the Titanium client interacts with the server in terms of every single player's mana pool calculation from meditating to spell casting, you are looking at basically a less than 10% nerf to the general raiding public. This is a neat idea if the Green server ever becomes a thing as then you would see this actually affect twinking significantly however on the 10 year old blue server, this effort seems a bit misplaced considering how many longstanding bugs that are seemingly easier to correct are still on the table. ( LoH bug going on 9+ years, White Dragon helm bug 2+ year, Paladin Defense/Disc etc etc etc ) In conclusion, Mana was always mysterious and hard to solve how it was calculated, my classic fix here would be to remove the client mana # display then people can just blissfully speculate and wonder how much they truely have while others won't be so focused on trying to remove 1 additional 300 mana spell cast from the general raiding public.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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Last edited by Erati; 07-11-2018 at 10:53 AM..
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#83
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Some changes are just going to affect some people more than others, no way around that. It affects every single caster really, at all levels, not just the elite raiders. Not a reason to keep out a change.
I realize there is a desire to "be the best geared druid with highest mana pool", just wasnt classic in terms of mana pool. I'm sorry that this would anger you, i get no joy from that. I don't know how hard this would be to implement, perhaps it is an easy fix, perhaps difficult. Maybe nilbog wants to leave as is to account for time locked server? I don't know. This isn't a crusade against raiders, just posting some facts that were found which fit the stated mission of this project.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#84
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In my experience, silence from Devs on large client issues usually means its a rather complex change to implement where some bug reports get “fixed pending update” the same day as posted. This threads information isnt suddenly a revelation by re organizing the already posted material, as Ive yet to know a bug report “thrown out” bc the thread became unorganized. Thats why I said you’re on a crusade, glaring facts in front of you that you are chosing to ignore just so you can toot your horn about implementing this change. Honestly the best fix for a classic mana bar experience is what I suggested which is a practical one, remove the mana amount display on UIs and then no one will know how much mana they get from anything. This way players items provide their listed stats and the community will be in constant debate about what gear choices are better bc the mana calculation would be a secret bc no total shown.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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Last edited by Erati; 07-11-2018 at 02:53 PM..
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#85
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Wow Erati, you are raging sooo hard it is cringe worthy. This is NOT rants and flames my man, dial it down.
I was never 'reposting the facts over and over again'. I've bumped the thread as it went through inception to add new findings and occasional bump for awareness, but I've been by no means tooting my own horn and launching a crusade, I have plenty of other bug reports that are neutral to raiders or beneficial. It's just something I like to do. Raev made a good point that a lot of this evidence is spread out and it isn't as concise so suggested a summary, I thought that was warranted and did so. Even if not for devs but for new players to digest the information and form their opinion on the matter. Who is to really say why dev's choose to fix what they fix, I'm assuming some low hanging fruit which is easy to update that won't have the potential to break the world gives a sense of accomplishment and is a low-risk endeavor. Playing with mana calculation probably touches a whole bunch of routines and seems higher-risk, and who knows what client issues are in place. To recap: I summarized thread in a neat little bow. You got angry by that. Reflect on that a bit.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#86
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It was a great consolidated post, making the subject much easier to understand.
One of the things I love about Everquest classic is the diminishing returns and caps on most stats and gear. Not that my opinion counts for anything here; this is a classic emulation, not 'what people like most' server. | ||
#87
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Seeing as how dudes are doxing people, ddosing and other nonsense. Tow the line. Simply not a threat but a friendly recommendation. Or play it where it lies. *shrugs* Werid people on the internet dude. You can white knight it but is it worth the risk? Sometimes I even have to put forum quest down and lay low.
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
Last edited by Baler; 07-12-2018 at 06:19 AM..
Reason: yeah yeah off topic,. thread is too long anyways. (And this is NOT a threat)
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#88
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
#89
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__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
#90
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But I think if you step back and look at the big picture objectively, implementing classic caps on AC, mana, and resists has a lot of positive side effects: better balance between players and NPCs, better balance between raiders and non-raiders, a generally more classic server, and hopefully a more relaxed attitude. I'm totally for competitors and against handout queens, but tracking and late night batphoning to acquire pixels on an emulated server is a pretty pointless mode of competition. MMORPGs in general are probably not great for spiritual development but P99 has taken it to a new level. I think if you channel that competitive energy into something more real, like say MMA or politics, you might find it more rewarding fairly quickly. | |||
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