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Old 07-16-2018, 07:20 PM
Topgunben Topgunben is offline
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Default Quad kiting: why not 16? And more questions

I'm asking because I don't know the answer, not to prove a point. Why is it that druids and wizards quad kite, when up to 16 mobs can be damaged at a time by aoe spells? Why not kite 16 mobs?

Also, how do you all manage resists on AoE kiting? Does that really mess up your system?

How does AoE snare work? Seems like it would be a nightmare with resists with some mobs running faster than others.
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Old 07-16-2018, 07:32 PM
Topgunben Topgunben is offline
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Quote:
Originally Posted by Spyder73© [You must be logged in to view images. Log in or Register.]
Snare lasts forever so soon as you get em snared its plenty for them to die. Druid and Wiz AoE hit 4 mobs not 16, that's why they do 4
Thanks for clarifying. I always assumed AOE could hit more than 4 mobs. Now I know.
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Old 07-16-2018, 08:24 PM
Aaeriele Aaeriele is offline
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Targeted AoE is up to 4 mobs.
PBAoE (point blank) is up to 25 mobs.

Quad kiting uses targeted aoe spells. Bard swarming uses PBAoE DoT songs.
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Old 07-17-2018, 02:05 AM
Topgunben Topgunben is offline
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When Chardok runs we're still going on, how many mobs did they have in the fray? How did they keep them all mass rooted without a couple of them breaking?
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Old 07-17-2018, 02:10 AM
Troxx Troxx is offline
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Chardok aoe involved enchanters keeping everything chain stun-locked while a crew of PBAOE wizards/mages aoe nuked em down.
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Old 07-17-2018, 02:13 AM
P99Druid P99Druid is offline
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there was no aoe cap during Chardok aoe days, so there would be 125-175 mobs in camp at once all being aoe stunned by 2-3 enchanters while a couple wizards aoed them to death.
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Old 07-17-2018, 07:14 AM
LulzSect© LulzSect© is offline
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list n to spyder

He’s got quadding down to a nice science
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Old 07-17-2018, 11:52 AM
Muggens Muggens is offline
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Wiz AoE snare doesnt last as long as druid spot snare. with a big mana pool its beneficial to pull more than 4 as a Wiz, as long as youre quadding fullspeed(thats what i did when starting out on the beetles). at higher lvls my snare is more reliable and mana pool can barely make two quads so just stick with 4
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Old 07-17-2018, 04:00 PM
Kalamurv Kalamurv is offline
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On live used to AOE in seb....my chanter and 1 or 2 others (usually just 2 chanters) would set up at bottom of ramp after coming down that set of stairs, past that 2 spawn....bottom of ramp in the corner (chanter stuns actually move the mob in direction chanter is facing, albeit very slightly)....pullers would pull ng, abc and disco to us then burn it all down, group make up was normally 2 chanters, cleric and 3 wizzys (or wiz / mag combo or some sort). Would make 40-50 aa / pull if I remember correctly
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Old 07-17-2018, 08:52 PM
Gumbo Gumbo is offline
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Quote:
Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
Why is it that druids and wizards quad kite, when up to 16 mobs can be damaged at a time by aoe spells? Why not kite 16 mobs?
Wizards and Druids don't do 16 because they would be considered Bards and would be called every name in the book for being greedy...
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