Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 01-14-2021, 06:12 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Trannies
  #32  
Old 01-14-2021, 06:19 PM
Tunabros Tunabros is offline
Banned


Join Date: May 2018
Location: California, United States
Posts: 3,346
Default

just logged on eq live and made a fresh character

my eyes
  #33  
Old 01-14-2021, 06:20 PM
Delekhan Delekhan is offline
Aviak


Join Date: Nov 2019
Posts: 58
Default

Luclin began the decline and PoP set the trend. Yes PoP was a wonderful raiding experience but it left the general community bifurcated and it never recovered.
  #34  
Old 01-14-2021, 06:30 PM
GnomeLuvr GnomeLuvr is offline
Orc


Join Date: Jul 2018
Location: Beaverton, OR
Posts: 36
Default

I played up to Prophecy of Ro, and quit shortly after the expansion came out.

What killed EverQuest for me, was the endless conveyor belt of expansions. The vast majority of people had not had time to enjoy a lot of what was offered in one expansion, before the next expansion rolled out.

The majority of people that played on my server (Fennin Ro) were not "hardcore, play all day/every day" people. We had jobs and lives outside the game, and it often felt that we were being punished for not making EQ our number one priority in our lives. I felt that I was constantly playing catch-up at the beginning of each expansion, so that I might have one character at max level before they raised the level cap again. Then it was trying to grind out the un-fun AA's that were required for most guilds, and even many groups.

Adding to the mounting burden of trying to keep up, the PoK books and the Bazaar pretty much killed any sense of community I felt from the game, and it just became another job.
  #35  
Old 01-14-2021, 06:59 PM
Tethler Tethler is offline
Planar Protector

Tethler's Avatar

Join Date: Apr 2015
Location: Japan
Posts: 2,312
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
PoP was the the peak, I don't think they'd ever have been able to keep up with it.
Pretty much this
__________________
  #36  
Old 01-14-2021, 07:09 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

After Velious they should have dialed back how many zones they added per expansion and just worked on revamping existing zones to keep the game fresh without making 95% of the game lifeless deserts. New dungeons tucked in the existing zones would have been fine, but should have left a single "core" game that still had to be traversed and used to keep things lively.
  #37  
Old 01-14-2021, 07:29 PM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,007
Default

Like many have said PoP was the peak.

Lore was great and still in step with the original ethos of the game. AAs which were one of the best points of Luclin got further expanded in scope and usefulness. Gear stats and bonuses felt significant and had bonuses that were great enhancements to class abilities. The progression system was extremely engaging. The zones were diverse and pretty well tuned with a few understandable exceptions. New interesting spells, some of them weren't very useful but still exciting.

GoD was a huge disappointment. The zones and enemies seemed so random in design. The zones in a lot of cases looked like lazy heavy use of Ctrl + V. The spells were very uninspired. I played a wizard and the new top nuke was literally just the damage of the previous one +10%. The enemies were ridiculously poorly tuned. I heard later on the level cap had intended to be raised to 70 but they scraped that but didn't properly adjust the mobs.

Part of the reason things declined was because PoP was so good honestly. It's hard to follow up something where you kill the gods in an epic story and make huge gear gains. After that everything will really feel just contrived and like you are just doing the next thing just to get the next percentage of increase. I played a bit of OoW which was much better than GoD but really the game was just no longer the same. I had enjoyed Luclin a lot because of AAs, mounts, and Vex Thal loot (not the zone itself) but I understood how people could dislike it because it was so removed from the original game. Post PoP was really just a very different feel.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
  #38  
Old 01-14-2021, 07:43 PM
Bardp1999 Bardp1999 is offline
Planar Protector

Bardp1999's Avatar

Join Date: Feb 2015
Location: Maceland
Posts: 1,411
Default

The decline started in Velious and continued through Luclin and PoP. All raid content and forgetting about the rest of the world. After Kunark the 'neck beard' aspect of the game really started to spiral out of control.
__________________
Forum Quest
Spyder73 (BANNED)
NecroP1999 (BANNED)
Frostbane Wolfeye - Green99 - 54 Shaman
Cruetraxa Macequest - Green99 - 60 Necromancer
Snowleopard Wu'Tong - Green99 - 60 Monk
Lobsterhands - Green99 - 55 Cleric
#FreeWuTang
  #39  
Old 01-14-2021, 08:08 PM
imperiouskitten imperiouskitten is offline
Banned


Join Date: Aug 2020
Location: CROATOAN
Posts: 2,979
Default

Quote:
Originally Posted by Kohedron [You must be logged in to view images. Log in or Register.]
I stopped playing like the day before Legacy of Ykesha came out

It was clear they were just churning shit out just to churn shit out, luckily 11 year old me figured out it was time to jump ship
Smart! I stuck around until GoD, not that I ever played the content. I totally felt the magic drying out of it with those expansions too. Funny how reliable the child's gut is.
  #40  
Old 01-14-2021, 08:51 PM
Tunabros Tunabros is offline
Banned


Join Date: May 2018
Location: California, United States
Posts: 3,346
Default

I think they just ran out of ideas
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:44 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.